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de_Marino (WIP)

  • Rubberhead
  • June 30, 2024 at 8:28 PM
  • Rubberhead
    • June 30, 2024 at 8:28 PM
    • #1

    Hey guys,

    i was inspired by Marino in Italy. The map is a defuse map in which the T's want to destroy a historical building that plays a big role in the history of Marino, or the main market square with the adjacent cathedral.

    https://steamcommunity.com/sharedfiles/fi…/?id=3278662291

  • Rubberhead
    • July 9, 2024 at 5:31 AM
    • #2

    Merf joined me

  • merF
    • July 10, 2024 at 4:38 PM
    • #3

    Spoiler

  • merF
    • July 10, 2024 at 5:09 PM
    • #4

    Updated the map with various edits.

    See the following screenshots of the map.


    Spoiler

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  • merF
    • July 10, 2024 at 5:10 PM
    • #5

    Part 2. The map is ready for playtest.

    Spoiler

    Spoiler

    Spoiler

    Spoiler

    Spoiler

  • Rubberhead
    • July 16, 2024 at 9:16 AM
    • #6

    We were able to implement almost everything that was criticized in the first playtest. We hope that the changes are a step towards to a balanced map.

    Here are some new pictures.




  • Rubberhead
    • July 16, 2024 at 9:22 AM
    • #7

    Mid changes

    we added a building to shorten the middle and ensure that the T's turn towards B site without being seen by the CT's

    before after

     



    We also opened a corridor so that the route to B is not blocked off

    The green wall has been removed so that you now exit at the red building, towards the middle (to the right is stairs/lobby)

  • Rubberhead
    • July 16, 2024 at 9:26 AM
    • #8

    some changes o A site

    we raised the cobblestone wall to eliminate a headshot angle. Window is now a door that ends on the stairs. The wine cellar has been closed



  • Rubberhead
    • July 16, 2024 at 9:27 AM
    • #9

    the spawns

  • MrTrane18
    • July 16, 2024 at 10:00 AM
    • #10

    Keep it up!

  • Rubberhead
    • July 19, 2024 at 9:37 AM
    • #11

    thanks to everyone who took part in the playtest yesterday.

    here is the result

    merF and I are satisfied

  • Rubberhead
    • July 20, 2024 at 8:42 AM
    • #12

    Does anyone know if the minimap can be larger than 1024x1024, e.g. 2048x2048 or does it always have to be 1024x1024?

  • merF
    • August 4, 2024 at 5:18 PM
    • #13

    Some pictures of the final version before deadline:

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314617815749/CE9016FFA2729411EC328B77BC7F0651EFFEA668/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314633885032/688E86AE1CBCE18FC6CD188ED724944F09586C75/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314633874653/142B04759B7ECF5BEFF1F9D09B8CB0949314F287/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2536172773851879903/19C42CE3A2684B1ABC52A135556BFF3E6870CCE1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

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    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314633874674/DC5918463C4FBDF656CD1BCB14B66141A2BA2614/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

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  • merF
    • August 4, 2024 at 5:20 PM
    • #14

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314633874687/89B3EC819AF6BE03BCECB8DD65A6CFFBADF64DE7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

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    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2503523314633874712/927A72E2859561F4FFA96E866187676C9B962BBB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

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  • Rubberhead
    • August 9, 2024 at 8:35 AM
    • #15

    The entrance to the lobby according to the original location from Google maps.

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