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de_Terminus [WIP] (7/26update)

  • Papa Haus
  • June 24, 2024 at 4:02 AM
  • Papa Haus
    • June 24, 2024 at 4:02 AM
    • #1

    de_Terminus is set in a modern fascist city center/terminal where both high clearance workers and important shipments are made. You are part of a rebellion task force that has been given 2 targets, and told: take out whichever one you can get to with the least resistance. Target A: Important military equipment that is being readied for transport outside of the facility or Target B: A political statue of the leader placed within the terminal, which happens to be under construction.

    Subscribe on the Steam Workshop to check out the latest build.

    https://steamcommunity.com/sharedfiles/fi…/?id=3284475422

    NOTES:

    -everything is subject to change based on feedback Its been 6 years and I'm late to the contest but I've been chuggin the last week and plan in getting my submission in. I also need to purchase a new GPU that has raytracing before I can get a test map up.. Thanks for looking and please follow along.

  • Papa Haus
    • June 29, 2024 at 9:25 AM
    • #2

    Just deleted all of mid and T routes to A site.. it didn't feel good and was a messy patchwork of previous revisions that was terrible for rotations. I'll post a walk through video when the new revisions have been completed. Thanks for checking it out!

  • Papa Haus
    • June 30, 2024 at 12:25 AM
    • #3

    1: added containers to garage so 1 smoke can block the path.

    2: moved the entrance to get to dropdown from mid to outside A site.

    3: moved arch to allow for better cover for Ts while doing a side setups.

    -I have now completely reworked T spawn and T routes to A site, just doing some fine tuning.

    -reworked T spawn in a way that will make it easier to adjust geometry for timings.

    TEST MAP UPLOAD COMING SOON! If anyone has a way for me to get a final compile without RT or would be willing to compile for me I would be infinitely grateful.. I will be ordering my new GPu in about 8-9 days but would love to have it up by the end of the week to try and get into the pool.. THANK YOU!

  • Papa Haus
    • June 30, 2024 at 8:31 AM
    • #4

    New routing after rework, if CVT timing are too aggressive, I will rework CT spawn as it's pretty basic right now and it will be easy to pull them back or make it closer to one site or the other.

  • Papa Haus
    • July 7, 2024 at 9:22 PM
    • #5

    Added alternative route for rotations, you can now go directly yo mid from A site, which drastically reduces rotation times

  • Papa Haus
    • July 19, 2024 at 12:54 AM
    • #6

    Completely reworked CT spawn and CT paths to sites and mid.

  • Papa Haus
    • July 20, 2024 at 10:21 PM
    • #7

    Cubemaps have been finished (for now) now just need to get my radar working!

  • Papa Haus
    • July 21, 2024 at 5:10 AM
    • #8

    UPDATED WORKSHOP PHOTS

  • Papa Haus
    • July 26, 2024 at 9:08 PM
    • #9

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