For a long time I’m thinking about doing a Favela map, as a Brazilian who lives in Rio de Janeiro, naturally that would be a theme that goes in mind when starting a new project.
The challenge lies in conveying a favela within a Counter-Strike layout, as it is known for its tight alleys and significant height differences. I'm attempting to balance these aspects with gameplay considerations, prioritizing functionality over aesthetics for now.
So, focusing on the layout first, I tried emphasizing on mid for both teams fighting for it to gain advantage in the mid to late round phase.
I left the radar on to provide easier comprehension of where this screenshots were taken.
All texturing so far was done to set the colour scheme of the map and prevent visibility issues in the future.