Going to be updating the workshop entry with a new version tonight. Arting up slowly but surely continues. More importantly I'm also experimenting with a couple larger layout changes in regards to recent feedback (and to hopefully slightly buff CT, and make main lobby feel a little less terrifying to attack):
- Changed the stairwell to T spawn (to allow quicker rotations via jump ups to/from the second floor and less awkward access to lower main by T's),
- Adjusted CT spawn + timings to give them full priority in main lobby and ever so slightly less priority in alleyway to squeaky.
- Added planter jump-up to allow players headed back to CT spawn from shops a way to check for players camping main exit and give better offensive options.
- Offset one side of the main theater entrance to allow CTs to more effectively check the angles one at a time (no more 50/50).
- Nerfed upper main lobby concealment options and hold positions for Ts
- Closed off window that allowed for awkwardly steep LOS between upper main and lower shops.
- Clipped off the exit sign in theater auditorium (I see you cheesers)
- Removed ability to peek below the projector in projector booth
- Brightened some greybox areas that had temp lighting that was too dark