1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Counter-Strike 2 Big Adventure Contest

de_Tildza

  • MrTrane18
  • May 7, 2024 at 10:24 PM
  • MrTrane18
    • July 11, 2024 at 9:42 PM
    • #21

    Spoiler The 11.07.2024 Update of de_Tildza

    For this update, I tried to work on bomb sites and the skybox area. Most focus was on the B bomb site. I am looking for feedback on it the most. As I feel it is a bit tight. No?

      In what layout design do you see the B bomb site?

    The A-bomb site as well will see huge changes in the layout. And design. If you have a suggestion on that. I am open to hearing them. Update list:

    • - Worked on B bomb-plant building. Spoiler
    • - Worked on the A bomb-plant building. Spoiler
    • - Worked on the 3D Skybox area. Spoiler
    • - Deleted the car mechanic building. ( *It will be remade. ) Spoiler

    Spoiler Stay safe and stay mapping! #MRTRN

    Try de_Tildza map on Steam Workshop , with out you, it would not be possible!

  • MrTrane18
    • July 16, 2024 at 2:14 PM
    • #22

    Spoiler 16.07.2024 Update

    Update list - - Worked on the 3D skybox.

    Spoiler

    - Adjusted env_combined_light_probe_volume - Adjusted light toolslightmapres material If you have any feedback, let me know!

    Spoiler Stay safe and stay mapping! #MRTRN

    Try de_Tildza map on Steam Workshop , with out you, it would not be possible!

  • MrTrane18
    • July 17, 2024 at 9:19 PM
    • #23

    17.07.2024 Update - de_Tildza on Steam Workshop

    • - Worked on the 3D skybox. ( Area ) Spoiler
    • - Adjusted env_combined_light_probe_volume
    • - Adjusted light toolslightmapres material

    If you have any feedback, let me know!

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • MrTrane18
    • July 28, 2024 at 12:36 PM
    • #24

    Spoiler Spoiler de_Tildza map 28.07.24 Update is here.

    The map has seen bigger changes. Thanks to MapCore x FaceIT hubs the map was playtested for a whole week. I sadly was not able to take part not in a single one of them. However I did download the demo files. I will re-watch them, edit them and take as much, as possible. You can watch the playtest below,

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    • - Remaking the roof of A bomb-plant building. Spoiler
    • - Reworking the A bomb-plant building. Spoiler
    • - Fix clipping issues of the map.

    Spoiler I will try to deliver a good story for both of the teams. So You feel like you represent a certain group. Idea in the match. I am just trying to piece it together. I've heard you guys!

    The update will be live any second now, if you have time, stop by the map and drop some feedback! Thank you for checking out de_Tildza Stay safe and stay mapping! #MRTRN

  • MrTrane18
    • July 30, 2024 at 10:27 PM
    • #25

    31.07.2024 Update.

    • - Working on the B bomb-plant building roof.

    Spoiler

    • - Working on the A bomb-plant building.

    Spoiler

    • - Working on T Spawn and GARAGE building.
    • - Reworking B bomb-plant building. Spoiler

    Drop by the map if you have a spare moment, check it out, shoot a few rounds, and drop feedback instead of a grenade. Many thanks!

    Stay safe and stay mapping #MRTRN

  • MrTrane18
    • August 3, 2024 at 9:55 PM
    • #26

    Spoiler

    03.08.2024 Update.

    - Reworking B bomb-plant building.

    Spoiler

    - Working on the A bomb-plant building.

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • MrTrane18
    • August 8, 2024 at 6:47 PM
    • #27

    At the time of the judging of '' Big Adventure Mapping Contest'' STAGE 1, I am slowly working on my map. The amount of feedback I got from watching the games that were played on FaceIT x MapCore hubs, is huge. Both A/B bomb-plant buildings will see huge changes. Inside and out. As I see this map not passing STAGE 1, I am considering changing the whole layout for the outside area in the future. The map is basically looking forward to many design changes. As well, aside from people who were kind enough to play this match, I want to shoot out another source of amazing feedback. @Dredile . I recommend reaching out to him for any new mappers out there. Big shootout to the playtesters at this game of de_Tildza on FaceIT mapcore hubs!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    • ThoreQ
    • CHERRY5pl
    • MORPEH_R8
    • yume777
    • rustycookie
    • 3cK0
    • WENMANflexer
    • BlechLiesl
    • Electrotorch
    • HelMap Special thanks to you guys, for playing and trying out de_Tildza.

    PART I

    Spoiler Some of the updates that will not be seen until the end of STAGE 1 judging.

    PART II

    Spoiler

    Stay safe and stay mapping! Best of luck on the judging process! Stage 2 is not that far anymore.... #MRTRN

  • MrTrane18
    • August 11, 2024 at 3:37 PM
    • #28

    The judging end date has been extended to the 18th of August. And you should not update the .vmap file, so I wanted to share with you the progress I have made for the map. And once the judging period is over, I will update the map file.

    Spoiler

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Stage 2 is not that far!

    • - Reworking A bomb-plant building. Spoiler

      PART II Spoiler

    • - Reworking B bomb-plant building. Spoiler

    Many thoughts are wandering through my head. What to do with this map? Maybe change types? Hostage? Wingman map? Re-work some places, and change the layout. It will be an adventure indeed. Best of luck in the judging, hope your map makes it! Stay safe and stay mapping! #MRTRN

  • MrTrane18
    • August 14, 2024 at 7:44 PM
    • #29

    As the judging process is still ongoing, I wish to share some progress pictures of the map. Since you can not update the .vmap file, of de_Tildza, or to say, as you can not update the .vmap file of the project. They did not say anything about updating the thread post, haha. Enjoy!

    • Reworking A bomb-plant building PART III Spoiler

      Best of luck to everybody in the contest! Stay safe and stay mapping! #MRTRN

  • MrTrane18
    • August 21, 2024 at 12:20 PM
    • #30

    Helloooo, chooo, I mean, welcome, So, after spending some time thinking about what to do with the map after it did not pass Stage 1. I decided to redo it. From scratch. I made a backup file of the .vmap folder. And hopefully, I will be able to make a better version of the map. I watched the matches that were played on MapCore x FaceIT hubs and it gave me many ideas. But, to try and make it better, I see I should start over. Stay tuned for more changes. Once the map is somewhat close to a playable state and has the same vibe as the current state (21.08.2024 version) version has, I will update the .vmap file on Steam Workshop for de_Tildza! I am open to any kind of feedback. Tips and tricks on what should I focus on now when creating a map from the start. Currently, I am working on the layout, yet again!

    Spoiler

    Spoiler

    .. also it would be better to have the best version possible of de_Tildza saved on FACEIT Mapcore 5v5 CS2 Hubs | Big Adventures Contest Archive

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Big shootout to the playtesters at this game of de_Tildza on FaceIT mapcore hubs!

    • fotzenfrog69
    • ejayze
    • BaDDy
    • eliten
    • SPAS42
    • TurboToska
    • wrstplyr
    • f0rceTea
    • ThoreQ
    • hi-festaaa

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™