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  4. Counter-Strike 2 Big Adventure Contest

Scorch

  • Zykyn
  • May 2, 2024 at 5:44 AM
  • Zykyn
    • May 2, 2024 at 5:44 AM
    • #1

    Scorch takes place in a mountainside Biochemical Lab, At the early stages with basic texturing/modeling/clipping. Any feedback is appreciated! Thanks, and good luck to everyone!! https://steamcommunity.com/sharedfiles/fi…/?id=3237337808 Images for those lazy to look at the steam link, looking at you! :D

  • Zykyn
    • May 17, 2024 at 4:47 AM
    • #2

    Updates to the map! Clipping - Added first clipping pass around the map, making a lot of areas smoother and cleaned up!

    Triggers - Death triggers and bomb reset triggers for jumping off the mountainside (I know you want too)

    Structures - Added more detail the blockout of the map - More organic structures on the cliffside to less organic in the main biolab

    Game Modes - Deathmatch support added

    Detailing -Actually added a mountainside, helicopter, and "placement statues" for art detailing

    Textures - New textures, but will need a passover for more color and depth, for now its placeholder to ge a feel of the map

  • Zykyn
    • May 28, 2024 at 3:38 AM
    • #3

    New update for the map, here are the patch notes from playtesting!

    A Site - Added deeper cover for CTs around the bombsite, combining cover (will be themed, just blockout for now) - Some corners were rounded to smooth the play area - Skill jump added to fast rotate into the backhall around the site - Hallways narrowed, making the area easier to use ECO weapons - Cover also added on some corners and walls to break large sightlines, again to help in ECO rounds

    B Site - Cover was changed to prevent a sigtline all the way back to CT spawn - Some adjustments to cover to be tested before doing a theme pass - Rocks on site made deeper for CTs to actually hold behind towards the cliff face - T side cliff ledge pushed out a bit to get a slightly better angle at CTs hiding in said spot

    Mid - Cover added to the ramp, allowing Ts to push up instead of being stuck in the dead open - Rotation point up added as a flat rock ledge instead of an awkward head peak angle - T alt entrance widened, design is to be small on purpose, but now you have room to jiggle peak into mid easier - Archway to B was raised, this allows smokes to fully cover the path into site, making it a lot easier to place - Connector to A added some block cover to stop some really strong angles

    CT Spawn - Broken up the area with a planter wall garden thing to break up the MASSIVE sightline - Planter on one side to make it a one way wth a ramp the long way around - Entrance to mid changed to be slower, and more awkward for a bunch of CTs to push, was abused in the last play test

    T Spawn - Adjusted some planters with better clipping, smooth lineups of utility possible now - Small Clipping changes

    Misc - A DEEP CLIPPING PASS AROUND THE MAP! (Thanks to Echo I did all that I could to prevent people abusing the map, please find breakable spots!) - Bomb reset bug fixed, would reset the bomb all the time, no longer the case

    RADGEN MAP UPDATED - Took a day cause its unstable and probably wont do it again for a while unless major changes are done

    Thanks for all helping playtest in the Source Discord!

  • Zykyn
    • August 19, 2024 at 1:20 AM
    • #4

    This map has map it past stage 1 for the mapcore contest, looks like its time to start hitting up the editor again! Thanks to all who helped playtest, its still got a lot of work ahead

  • Zykyn
    • August 29, 2024 at 5:18 AM
    • #5

    So starting an art pass in mid after fixing up a bunch of geometry. Cover in A site has been changed (will show after cleanup) and B site is getting a re-work to have some stronger cover points deeper within the site. Take this preview image for now

  • Zykyn
    • September 2, 2024 at 11:58 PM
    • #6

    Just another art pass for now

  • Zykyn
    • September 3, 2024 at 12:02 AM
    • #7

    Oh, and custom plants and grass now properly sway in the wind https://gyazo.com/689dda7676c42809035067d34ef0e4e7

  • Zykyn
    • September 7, 2024 at 9:28 PM
    • #8

    Here is a before and after of the entrances towards B site The Before The after

  • Zykyn
    • October 7, 2024 at 4:00 AM
    • #9

    Final Prepping for Face-It in 2 weeks. Here is the progress 1. Conception 2. Contest Entry 3. Face-It

  • Zykyn
    • October 16, 2024 at 12:56 AM
    • #10

    Just forgot to post here, but this map is ready for FaceIt in a few days. So take a look at the screenshots of what to expect! [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2490018946445382394/ADE60EAD7D99F805BA7AE849575C633D631A705F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false] [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2490018946445382458/17CE45167B33A7F911E02C9E647DE44D57B11BE7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false] [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2490018946445382417/6A0D0FB7482527C48016275EAFFA909CA7B62203/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false] [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2490018946445382404/024F9CED07DF178C38A35C8AF1D8D306B6027BF4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false] [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2490018946445382467/0EF1C1D2B366902F3068B24479FB7FC96E94EB3C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

  • gereral1
    • October 23, 2024 at 2:47 AM
    • #11

    Most players on mapcore na like this map. Played it on weekend. The textures look good. Like the openings in center up top to throw flash grenades. Same goes with T's heading to west side. What would be nice is to west bomb site have tunnel that goes down level and comes back up at bombsiite west side for T's to have entry. Problem is CT smokes off south entrance and hard to get in to plant. We ended up rushing east bombsiite most of the games because of this. Jumping on rock east side for T's is a nice touch as well as boosting east wall near bombsite on east side. I think this map will be in top 10.

  • Zykyn
    • November 8, 2024 at 3:54 AM
    • #12

    Thanks man, appreciate it, many changes were made through the playtest. A lot was done to help alleviate with what you said, T control on the A site made it really hard to push. timing adjustments were made along with some geometry changes. Where Ts can now control the hallway before entering site. If it isn't working by the next playtest I will do some more drastic stuff

  • Zykyn
    • January 4, 2025 at 2:01 AM
    • #13

    Well the map is ready for the next round of Face-It, Polishing, 3d Skybox, A site tweaks for for simplicity and some detailing work done! Also a great thanks to Counter Strike Confederation discord for having a tournament on this map, and helping with the map feedback!

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