1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Counter-Strike 2 Big Adventure Contest

de_Echolab

  • Grum1x
  • April 30, 2024 at 2:44 PM
  • Grum1x
    • April 30, 2024 at 2:44 PM
    • #1

    In the heart of Venezuela lies an abandoned laboratory, once a hub for scientists conducting secretive virus experiments. Following a catastrophic failure, the facility was sealed off and quarantined. Over the years, the building has deteriorated, with the surrounding forest gradually reclaiming the site.

    A terrorist group now seeks to infiltrate the derelict lab and plant bombs at two key locations, aiming to release dormant viruses and trigger a new pandemic. Counter-Terrorist forces must navigate the ruins to thwart this plan, defusing the bombs and averting a global disaster.


    STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

  • Grum1x
    • June 1, 2024 at 10:32 PM
    • #2

    update,

    map renamed to de_echolab. Blockout version available : https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

    Current level of art is just temporary for testing.

    Playtests:

    • Tuesday, 11 June 2024 @ https://discord.com/channels/75733…871683807641620 - MapINK
    • Thursday, 13 June 2024 @ https://discord.com/channels/23513…728201085517833 - Mapcore

    pics:

  • Grum1x
    • June 8, 2024 at 11:16 PM
    • #3

    update

    radar added:

    • connector A opened
    • retake B easier (windows added)
    • silent drop mid to bottom mid added
    • window banana A moved

    thanks for support https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

  • MrTrane18
    • June 9, 2024 at 9:02 AM
    • #4

    Best of luck with the project! Already looks clean! Maybe this would come in handy on Steam Workshop item description, '' http://%5burl='https//migrationtest…69-de_echolab/'] [Blocked Image: https://i.imgur.com/60HRCdw.png] [/url] ''

  • MrTrane18
    • June 9, 2024 at 5:32 PM
    • #5

    The portal reference has been seen and a huge +REP towards you has been sent! Showcase - I've made a video of the map. Well, version of it. Can't wait to see what you have planned next for the map!

  • pav
    • June 10, 2024 at 12:38 AM
    • #6

    Want to playtest it so bad :)

  • Grum1x
    • June 10, 2024 at 8:20 AM
    • #7
    Quote from MrTrane18

    14 hours ago, MrTrane18 said: The portal reference has been seen and a huge +REP towards you has been sent! Showcase - I've made a video of the map. Well, version of it. Can't wait to see what you have planned next for the map!

    Hi mate! thanks a lot for your feedback! Showcase is great, appreciate that!

    Quote from pav

    7 hours ago, pav said: Want to playtest it so bad :)

    Good! regarding the date, it has changed. Playtest happens 11/06/2024 21:00 cet : https://discord.com/channels/75733…871683807641620

  • Grum1x
    • June 13, 2024 at 11:58 AM
    • #8

    Hi. Today I shipped the newest version which includes some of feedback from mapInk playtest. Step by step:

    1.scaled up, bombsite A and B. Added one more cover for each of bombsites.

    2.CT timings are slightly deacreased -0.5s to all of the chokepoints.

    3. Connector to B, peaking is easier due to flattened floor.

    4. Middle platform at Mid stair is moved higher to avoid headshot angle.

    5. Ladder room removed, B to mid path reverted from previous versions.

    6. Ct entrance to A bombsite rotated and simplified.

    7. Boost (ancient wannabe) on A bombsite added.

    8. Doubledoors on A bombsite destructible by HE.

    today we gonna test it:

    [*] Thursday, 13 June 2024 @ https://discord.com/channels/23513…728201085517833 - Mapcore 21:00 cet [/list]

  • Grum1x
    • June 19, 2024 at 2:39 PM
    • #9

    We are after few playtests 5on5. Thanks all, for support and feedback!

    Here we go, the changes:

    • MID elevations decreased between levels
    • MID advert removed (simplified the main angle door-to-door)
    • A bomb site retake issues fixed by added toilet room
    • A connector simplified, connected to doubledoors path
    • Truck moved
    • B/CT(bench/floower) room rebuilded
    • B/CT(bench/floower) room connected to the Top Middle

    Current timings to contact (the most aggressive):


    21/06/2024 ~6pm CET, de_Echolab is coming to Mapcore Faceit hub. Share the thoughts and send a feedback! Thanks in advance

  • Grum1x
    • June 26, 2024 at 2:08 PM
    • #10

    Hi,

    We are after ~20games. Demos which i collected are used for BI statistics. And what we got:

    • Map seems to be a little to terrorist side
    • Mid Terro entrance seems to be die-trap. its kinda too hard to manage any progression.
    • B site for solo CT is not possible to hold in comfortable way.
    • B site is used more often.

    Deaths:

    So,

    In the newest version i rebuilded mid entrance for Terrorists. Additionally entrance to the B-site is less comfortable for Terrorist.

    here is a comparision:

    Thanks for feedback and games!

  • Grum1x
    • July 13, 2024 at 11:53 AM
    • #11

    Hi,

    In last weeks we were polishing mostly the mid and A-site.

    • Mid terro entrance is now: more open, without ceiling with few possibilities to counter rushing cts.
    • Banana A -> Mid terro entrance added
    • A toilets room added (more possibilities to retake the A-site)


    Current timings (most aggressive):

  • Grum1x
    • July 16, 2024 at 11:15 AM
    • #12

    Skybox inprogress,

  • Grum1x
    • August 1, 2024 at 10:15 PM
    • #13

    Hi,

    I would like to say thanks for everyone who supported me during these months... Good job guys!

    The new screenshots and link: https://steamcommunity.com/sharedfiles/fi…/?id=3239216729 !

    https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

  • Grum1x
    • August 19, 2024 at 9:40 AM
    • #14

    Update, we are in stage2. And map is still cooking. Congrats for all participants!


  • Grum1x
    • September 6, 2024 at 12:49 PM
    • #15

    The update just before Faceit mapcore hub week with de_Echolab!

    Basic-art (whiteart) is done in ~35% of the map.

    Layout changes comparing to last Mapcore stage 1 hub week:

    -Heaven A added

    -Vent B retake added

    -Bridge mid ct top removed

    -CT A-> top mid -> B route modified

    -and tons of minor changes like; clippings/covers/angles/timings so on, so on...

    https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

    Thanks for constructive feedback and hours which you have already spent on that map guys. Appreciate!

  • Grum1x
    • February 9, 2025 at 8:45 PM
    • #16

    We finally finished map for Stage2! What a ride, full of twists and turns! Thank you to everyone who dedicated their time and skills. Thanks!

    Let's echolabing!

    Radar:

    Spoiler

    Screens:

    Spoiler T-Tree:

    Double Doors:

    A Main:

    A:

    Heaven:

    CT Spawn:

    B:

    Garage:

    Lower mid & Triangle:

    Top mid:


    Steam Link:

    https://steamcommunity.com/sharedfiles/fi…/?id=3239216729

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™