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de_teriea WIP

  • Weinn
  • April 22, 2024 at 1:50 PM
  • Weinn
    • April 22, 2024 at 1:50 PM
    • #1

    write, say what to fix, what to add, what to complete, what to redo

    steam link: https://steamcommunity.com/sharedfiles/fi…/?id=3231465169


  • JCK-1
    • April 23, 2024 at 5:52 AM
    • #2

    Just so you know, (Under Contest Rules) "5. Maps that were under creation prior to the announcement of this Contest can be entered, except for any map which was released for public download on the Steam Workshop."

  • Weinn
    • April 23, 2024 at 5:29 PM
    • #3

    Update: March 2 at 15:50 Created teria.

  • Weinn
    • April 23, 2024 at 5:33 PM
    • #4

  • Weinn
    • April 26, 2024 at 4:11 PM
    • #5

    T spawn continues to be created

  • Weinn
    • April 26, 2024 at 10:14 PM
    • #6

  • Akhandey
    • April 27, 2024 at 10:35 PM
    • #7

    good work with tools

  • Weinn
    • April 30, 2024 at 4:32 PM
    • #8

    I continue to make a map

  • Weinn
    • May 1, 2024 at 1:51 PM
    • #9

  • Weinn
    • May 2, 2024 at 10:40 PM
    • #10

  • Weinn
    • May 2, 2024 at 11:00 PM
    • #11

    the card is ready to be accepted by faceit

  • Weinn
    • May 6, 2024 at 11:14 PM
    • #12

  • NikiOo
    • May 7, 2024 at 12:39 AM
    • #13

    I think the best thing you can do to improve the look is to focus on the wall textures. They're too noisy and too saturated and too homogenous. If you look at any real photo of this city, you'll notice:

    • A lot of buildings have soft, desaturated colors.
    • There is often a lot of color in the window details -- the frames, the awnings, the shutters.
    • Newly painted buildings next to buildings with old, weathered paint.
    • Paint aging in different ways. Sometimes paint peels smoothly, sometimes it peels sharply -- I think sharp blending might look better with more saturated colors.
    • Sometimes underneath the paint there is cobblestone wall, sometimes there is white plaster, sometimes there is brick, sometimes there is mud.

    The interiors look really nice, they look like a real place. The exteriors don't -- except for the left one-third of the last photo.

    I think also mixing four different kinds of grass and three different kinds of crate in a single scene makes it look very surreal. Each asset is stylized in its own way and when all the assets are stylized in the same way, you don't notice it, but when they're not, it stands out a lot.

  • Weinn
    • May 7, 2024 at 6:53 AM
    • #14
    Quote from NikiOo

    6 hours ago, NikiOo said: I think the best thing you can do to improve the look is to focus on the wall textures. They're too noisy and too saturated and too homogenous. If you look at any real photo of this city, you'll notice:

    • A lot of buildings have soft, desaturated colors.
    • There is often a lot of color in the window details -- the frames, the awnings, the shutters.
    • Newly painted buildings next to buildings with old, weathered paint.
    • Paint aging in different ways. Sometimes paint peels smoothly, sometimes it peels sharply -- I think sharp blending might look better with more saturated colors.
    • Sometimes underneath the paint there is cobblestone wall, sometimes there is white plaster, sometimes there is brick, sometimes there is mud.

    The interiors look really nice, they look like a real place. The exteriors don't -- except for the left one-third of the last photo.

    I think also mixing four different kinds of grass and three different kinds of crate in a single scene makes it look very surreal. Each asset is stylized in its own way and when all the assets are stylized in the same way, you don't notice it, but when they're not, it stands out a lot.

    thank you very much for your help, I understand that the textures of the buildings are very noisy, the textures of the buildings will change more than once, but what about the boxes, I’ll make my own boxes and they won’t stand out, thanks again!

  • Weinn
    • May 7, 2024 at 10:47 PM
    • #15
    Code
    completely redid the wall at CT spawn

    [Blocked Image: https://cdn.discordapp.com/attachments/798988617938501662/1237520358693666846/image.png?ex=663bf225&is=663aa0a5&hm=40f6379de91e682f5b2a504c734a9e6e0d48d634b2021c8f30f1db765d316b5a&=]

  • Weinn
    • May 7, 2024 at 11:58 PM
    • #16

  • Huplet333
    • May 8, 2024 at 9:26 PM
    • #17

    add graffiti on the walls, or parallax effects, and the job is the best and highest quality of all

  • Weinn
    • May 8, 2024 at 10:05 PM
    • #18
    Quote from Huplet333

    37 minutes ago, Huplet333 said: add graffiti on the walls, or parallax effects, and the job is the best and highest quality of all

    it's just in development and I think it will be ready by July, thanks for the feedback!

  • Weinn
    • May 12, 2024 at 4:18 PM
    • #19
    Code
    Correcting errors after testing

  • MrTrane18
    • May 16, 2024 at 6:00 AM
    • #20

    I’ve made a showcase video of the map! Stay safe and stay mapping!

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