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Rally (DNQ)

  • Andre Valera
  • April 20, 2024 at 2:30 AM
  • Andre Valera
    • April 20, 2024 at 2:30 AM
    • #1

    ------------------------------------------------------------------------------

    8/18/2024 MAP DID NOT QUALIFY FOR STAGE 2

    Congrats to everyone who made it to Stage 2 and cheers to everyone of us who tried!!! ❤️

    ------------------------------------------------------------------------------

    Map Name - Rally Location Reference - Conques, France

    Rally is a defusal map set in a village inspired by Conques, France with a racing event set as the background theme.

    https://steamcommunity.com/sharedfiles/fi…/?id=3300133474 Reason to take part in this contest? Well... I'd like get familiar with S2 (Yup, I'm still plugging away in S1 H++) another reason is finishing a project, I'm hoping some of you can relate to unfinished maps we have collecting digital dust or being reworked on an infinite loop (✋).

    Updates:

    Spoiler 4/22/2024 - Created a layout this weekend but it's still a bit early to share, will look to continue updating this thread next weekend :)

    4/29/2024 - Updated the layout this weekend and continuing to balance each area, will need to take a couple more weekends to make sure the layout is fun and everything looks like a sloppy mess :D

    5/6/2024 - Mid and A are set, working on B next

    5/12/2024 - No updates / Out of town

    6/2/2024 - Life things until end of June!

    6/8/2024 - Hard reset...

    7/6/2024 - Earliest version of the current blockout is playable! (racing to the deadline / screenshots soon)

    7/28/2024 - Last official save in Source 1 / Hammer++ (<3) before moving to Source 2

    7/31/2024 - Source2 port is on the workshop and playable

    8/4/2024 - Updated pathing for T Spawn to Mid, Updated pathing from T Spawn to A including the underpass between A and B staging areas

    8/10/2024 - Added a radar! Huge shout out to JimWood for the work on RadGen and the documentation, and Sami / Eagle One Dev Team for putting together the tutorial. Replaced majority of the map with new meshes. Added a 3D Skybox placeholder. Efforts continue on cleaning up the geometry, there's a few areas left to be cleaned up and an optimization pass still needs to be done.

  • rbx775_
    • April 20, 2024 at 2:37 PM
    • #2

    Ah, I picked a very similar theme, also playing partly on a racetrack but in a desert setting. Will have an eye on this one definately, good luck and have fun!

  • T-Rexer
    • April 22, 2024 at 8:08 AM
    • #3

    Welcome back mate! Looking forward to your map

  • MrTrane18
    • April 22, 2024 at 12:36 PM
    • #4

    Best of luck with the project! Interesting choice of the map theme! Looking forward to see more from it!

  • Freaky_Banana
    • May 24, 2024 at 3:49 PM
    • #5

    Wishing you the best of luck for finishing this! You'll definitely get it done!

  • Andre Valera
    • August 4, 2024 at 11:12 AM
    • #6

    Spoiler First public version of the map is up so here are some screenshots! Just switched over to Source 2 a couple of weekends ago so there's Source 1 brush work, optimization is missing and I haven't looked into making a radar yet. The important part is that it's playable and I'm taking care of as many bugs as possible before the first deadline. Good luck everyone!

  • Andre Valera
    • August 10, 2024 at 12:40 PM
    • #7

    -Added a radar! Huge shout out to @JimWood for the work on RadGen and the documentation, and Sami / Eagle One Dev Team for putting together tutorials -Replaced majority of the map with new meshes -Added 3D Skybox placeholder -Efforts continue on cleaning up the geometry, there's a few areas left to be cleaned up and an optimization pass still needs to be done

    Spoiler


    Here are the most recent screenshots

    Spoiler

  • JimWood
    • August 11, 2024 at 11:45 PM
    • #8

    Glad you've found it useful mate, map is looking good!

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