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Panlong WIP

  • Darivan
  • April 17, 2024 at 12:41 AM
  • Darivan
    • April 25, 2024 at 11:53 AM
    • #21
    Quote from NikiOo

    31 minutes ago, NikiOo said: It's not just molotov. All the grenades seems like they hit something immediately after you throw them. Maybe some of the environmental effects you're using — I'm not very familiar with the engine. Try disabling them and see if it changes anything.

    The directional sound from the rain is fine when you're outside in the rain, but when you're inside it sounds really bad — especially when you're in the tunnel at spawn and turn sideways. Maybe try with different headphones to see for yourself.

    I don't know if you've noticed that in some parts of the water in middle you are slowed down. Maybe it's too deep, maybe that's how you want it, but it annoyed me.

    I think it's okay to have crouch sections but not so much in places where you're gonna be fighting a lot. Maybe think about raising the ceilings of some of the vents. There's generally a lot of jumping and crouching and snake paths that you have to do to navigate the map and people might find that annoying, but you have to playtest it to find out.

    The theme is epic. I like how you enter the map by dropping down and I like the big open bombsite with the statue. The middle portion of the map feels a bit claustrophobic to me, but I've only tested it on my own.

    Thanks for your reply. I've noticed the midwater problem actually and I finally fixed it today, and I'm trying to widen the ceiling of the mid, too. Probably you will see these changes in the coming update on 4/26.

    I found those strange sounds of grenades, and you did remind me that they "hit" something. I'm doing my best to deal with it, but the situation doesn't get better (sad). It seems a ghost entity is walking together with the player...

    Also, your suggestions on crouch sections are really helpful, I'll reduce them.

  • Darivan
    • April 25, 2024 at 4:57 PM
    • #22

    The hidden reason came out....

    That's all because of EVERYTHING(NOT''''PHYSICS DEBRIS) in spawnflag section of post_processing_volume.

    When it is enabled, every grenade (which is included by incredible EVERYTHING)will receive one time hit by postprocessing area, causing molotovs explode in no time.

    So guys, I just forgot to delete those weird explorations(cuz this is just my third map...and I'm always trying something new) and my curiosity awarded me with the very first joke in Mapcore Contest 2024.😅


    In a word, we'd better change no default settings. 😈🫱 🖥️🤓 🫲😈


  • Darivan
    • April 25, 2024 at 7:22 PM
    • #23

    Proudly introducing 🐉 FIRST DAY HOTFIX 🐉 to you!!!

    Our playtest is sheer fruitful, also thanks for your replies in Mapcore, de_Panlong is getting to a higher level 🥰

    In this update, you will find:

    1.Serious bugs fixed, including postprocessing volume hitting grenades, stream upstairs pulling players' legs...(how weird my mistakes are)

    2.Added the colour GREEN to the map, and I'll reveal that every season is going to take an area in this map, according to the Chinese philosophy.

    3.Opened up the mid.(It will be bigger and bigger, so, NikiOo, I hope it may cause no more claustrophobic)

  • Darivan
    • April 26, 2024 at 3:17 AM
    • #24

    You can now play it with your friends!

    I also checked the map after the update and it's going so well, Have fun 🥰

  • Darivan
    • April 27, 2024 at 4:54 AM
    • #25

    Wonderful playtest!

    We've noticed several problems like what if Ts drop C4 up on the ground, like landing over teammates' heads cause death and so on.

    And another demand is, the connecting area between A site and Mid needs to be overhauled.

  • Darivan
    • April 27, 2024 at 8:53 AM
    • #26

    This is the clever 🈷️ THIRD DAY UPDATE 🈷️

    1. Big changes around A-B connect, deleted catwalk from Mid to connect, added a new hole for grenades, set a barrier to force Ts to jump beyond.

    2.Covered A site from CT Spawn, and making pale leaves and the top light become a Chinese painting. (lool up at A)

    3.Added a temporary ladder for Ts back home.(I'll carefully design it days later)

  • Darivan
    • April 28, 2024 at 10:40 AM
    • #27

    There's going to be a huge change——as there were so many terrorists abandoned their C4 upon the surface!!

    Now they'll start under the ground, maybe upload this update on 4/29...

  • Darivan
    • April 28, 2024 at 3:24 PM
    • #28

    4/29 of China is coming,and here we are in 🌏 RESULT UPDATE 🌏

    First playtest is over successfully, and results from volunteers are as follows——

    1. Moved T spawn down into the abyss, which save your times from climbing the long long rope to get your teammate's C4 back to the battle field.

    2. Turned B-long into B site, you will snatch the bombsite from CT's eyebrow, or just runboost to fly beyond the gap(Trust me. It's great fun)

    3. Shut down B underway, cuz from the on, it serves no B site there.

  • Darivan
    • April 28, 2024 at 6:52 PM
    • #29

    I found that I chose the wrong type of clip which banned grenades into the B site.

    I'll fix it.

  • Darivan
    • April 29, 2024 at 9:13 AM
    • #30

    A better-lighting version of Panlong has been uploaded. That implies the first maintained period, during which Panlong will not have huge changes. It may stay for a whole week, or even half a month.

    It's the best chance to experience the amazing world and share your feelings and opinions. Also, you may come across this map in the coming Batch 1...

  • Darivan
    • April 30, 2024 at 7:32 AM
    • #31

    I need help!!!

    I added bots, but they just can't figure out ups and lows.I mean, they always gather at the same [x,y] position in the game, while z positions are completely different.

  • AlphaOwl
    • May 1, 2024 at 10:39 PM
    • #32
    Quote from Darivan

    On 4/29/2024 at 11:32 PM, Darivan said: I need help!!!

    I added bots, but they just can't figure out ups and lows.I mean, they always gather at the same [x,y] position in the game, while z positions are completely different.

    Does navmesh need to be regenerated possibly? I used to have this issue in GO where bot pathing was stuck on previous map versions because they were named the same file, so possibly the same issue?

  • gereral1
    • May 2, 2024 at 3:16 AM
    • #33

    You have to create a path using dev texture so bots know boundaries. There is more info on hammer csgo about this topic online. I'm new to mapping and am learning the tools too.

  • Darivan
    • May 2, 2024 at 6:47 AM
    • #34
    Quote from AlphaOwl

    8 hours ago, AlphaOwl said: Does navmesh need to be regenerated possibly? I used to have this issue in GO where bot pathing was stuck on previous map versions because they were named the same file, so possibly the same issue?

    Ok I'll try, thanks.

  • Darivan
    • May 2, 2024 at 6:49 AM
    • #35
    Quote from gereral1

    3 hours ago, gereral1 said: You have to create a path using dev texture so bots know boundaries. There is more info on hammer csgo about this topic online. I'm new to mapping and am learning the tools too.

    Lengendary advice, really thankful for your help

  • Darivan
    • May 2, 2024 at 7:30 PM
    • #36

    All last troubles came out to be that——

    I've tried countless ways to teach the bots but failed. Anyway, I wrote and tested a teleport to throw them down into the hole and everything seems to go well again.


    But there's still a mysterious error that Ts can no longer pick up a thrown C4. I mean, how come a C4 cannot be picked? All the terrorists gather and jump over the bomb while nobody is able to interact with it.

    (Cuz the map is under playtest by some servers, I didn't upload today's progress. Forgive me just telling you instead of welcoming guys to run the map.)

  • Darivan
    • May 3, 2024 at 8:51 AM
    • #37

    Thanks for your advice Sanse, and the first step to show-more-dragon will be taking down the window of mid. Now you can see the whole belly of it.

    What's more for the stromy skybox, I'm planning for a changable weather system too, but we might not see it within the months.

  • Darivan
    • May 3, 2024 at 11:14 AM
    • #38

    Time for Legendary 📸READABLE UPDATE📸 !!!

    Spoiler Hey, could anybody help with that unpickable C4?

    No much days away from faceit playtest, so I upgraded the readablity of the whole map. (even not only for all players but bots🖥️👍🥸)

    In this update you'll see every section of the paths is marked by specific colour, and water areas are divided into bombsite water(azure) and walkway water(silver).

    Together with fine-trimmed radar, all players can understand the map design by even the first look.


    Many other changes:

    1. Grand window of mid has been lower, so you can witness more parts of the dragon.

    2.Plantable area of the A site has been marked by white flowers, and the whole bombsite was bit more lightened.

    3.Wandering CT up ground might be teleported down into the abyss.

    4.Bot gets cleverer, while still far from human beings.

  • Darivan
    • May 3, 2024 at 1:28 PM
    • #39

    You can now play the map on many of the PerfectWorld servers(you can just regard it as the Chinese Faceit)

    I have recorded moments when de_Panlong got its first piblic running.🥰 The video is right below↓

    【CS2】“最优质的反恐精英” : https://www.bilibili.com/video/BV1GM4m1…5f29628f0753712

  • Darivan
    • May 4, 2024 at 5:04 AM
    • #40

    Uploaded a new version fixing some clipping bugs and correcting skybox positions.

    Next period I'll try about creating environmental events...🚁🚁🚁

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