Shit nevermind it's on different map your map is fine
de_barranco [WIP]
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it was, but i had corrected it with the today´s update.
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Updated the canal area for hopefully a more fluid gameplay
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After 21 matches in 2 weeks on the mapcore hubs and various updates here are the stats:
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some art
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de_barranco was updated on the steamworkshop
here are some pictures of before/after
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Since my map didn´t passed to the last stage of the contest, i want to offer to whom it might be interested, the custom assets that i made for this map, namely the windows and the doors.
All the models are tintable, one of them has two skins. Download link: https://drive.google.com/file/d/12y0iZj…iew?usp=sharing
I made them in Blender and Substance Designer.
The other models like the rocks and some of the vegetation are from Quixel Megascans. For the walls, ground and tiles i used textures from the same source and also textures.com , modified ,of course, to suit the theme.
I´m not a profesional 3D artist, neither i aspire to be, my intention was to see how far i can reach, competing with profesional artists and other talented hobbyists, and also to improve my knowledges about the source 2 engine.
ps
watching my map being analyzed by real experts and self appointed ones i kept hearing that the buildings look flat. Well, if one day you will visit puerto de Agaete, many of the old buildings have just paint instead of trims. Of course there are buildings with more relief and splendid architecture, but i know my limitations and wanted to make my life easier 😁.
I also changed the skybox material from the initial sunny one to cloudier one because it gave weird reflections of the sun where it wasn´t supposed to be, and in some parts, there were two suns reflected, and besides, in the north of the island it´s mostly cloudy.
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Chin up! Your map was enjoyable by many mapcore hub players!
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