And last but not least, @zavaro has been busy too!
Alpine WIP
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Mid rotation adjustments[/b]
My aim with this change is to make players play around the new mid rotation instead of having only the option to push forward when the hostage is being attacked/taken. Hopefully mid will also feel more worth taking now. I would like to see more variety in how the rounds play out overall with this change in place. To introduce this rotation i had to change the T controlled part of mid and the progression from t spawn to the hotel. Here are some screenshots!
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Rescue zone + terrace changes[/b] The latest update brings changes to the rescue zone and terrace area, these changes are mainly QOL and visual. I added an old ski lift as cover on the rescue zone and pushed the trigger back to promote fights before rescuing. CT spawn sports a new look in the form of a cafe building. I also converted the cylinder rocks in the area leading up to the terrace to rock walls for more consistent angles. The terrace area has got a small bar shack now, focused on cleaning up the clutter to make it more visually coherent. Added more options to throw nades into upper from terrace aswell. Here are some screenshots of these changes:
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The first Art pass[/b]
We've been hard at work arting alpine, there's still a lot to do but I'm personally happy with what we've got so far. I remade mid and B visually to create more of a contrast between the areas on the map. Went for curvy shapes to compliment the pools. Also made a new 3D skybox so you can enjoy some nice views :). The main hotel is still under construction. A became a restaurant instead of a lounge and we also made a new lobby. The hotel sports a new look exterior wise aswell. Gameplay wise we didn't change anything while arting. Here are some screenshots of the changes:
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