Update 20.7.2024 - BIG CHANGES: Reworked A into a roleplay town, rotated B and adjusted it's cover and pathing (Moved the laser tag to B main), added a new soft play / jungle gym area in mid which hopefully works better this time, made T spawn smaller, adjusted other pathing and cover
de_bounce
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Update 1.8.2024 - Reworked B to make the bridge playable along with plant zone changes (moved to the corner of the track), added a catwalk on A main, adjusted CT mid entrance, reworked T spawn to make different timings and allow more options. Probably the last update of the first stage!
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Update 16.10.2024.
-Added more roof in mid
-More details in areas
-Adjusted cover in A and B site
-Tweaked A and B pathing for Ts
Note: Due to my university starting and the timing of the Mapcore FACEIT hub schedule I didn't have too much time to do changes since the last update, so some things like the radar overview and some parts might seem outdated or unfinished. Core gameplay should still be relatively close to final.
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Update 9.1.2024. -Added some wall detail to bombsite B along with slots for grenade throws -Reworked bowling alley
I kind of forgot to push updates on MapCore comments over the past couple of months, the map has been updated 3 times on Steam in the meantime. As of right now, the map is about to be in the 2nd FaceIT hub rotation.
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Update 9.2.2025 - Final update before stage 2 deadline! I didn't update here in a bit, a couple of key changes: -Made bowling alley smaller -Closed path between two mids for Ts -Added a box in second mid -Finished 98% of the texturing -ADDED BOUNCING!!!
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