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Relic

  • mrpotato44
  • April 13, 2024 at 3:06 AM
  • mrpotato44
    • April 13, 2024 at 3:06 AM
    • #1

    This is a 5v5 defusal map set in and around an abandoned railway tunnel in Switzerland.


    Link: https://steamcommunity.com/sharedfiles/fi…/?id=3220451933

    Created by: mrpotato44

    Special thanks to: Yanzl, Orel, JimWood and Angel, for the various assets and programs used.


    Lore:

    "Recent corporate construction projects have been taking place in the growing city of Eisengrün. One such project has faced delays due to cave-structure stability, caused by an explosive detonated by a group of eco-terrorists. These terrorists detest the roles that large corporations like B+H International play in destroying the forests and ecosystems of Switzerland. A recent tip given to local police has produced evidence of another planned attempt to detonate a bomb in the city, although it is still unclear if the perpetrators are the same ones who caused the damage to B+H International. Out of precaution, a counter-terrorist unit has been deployed in the city, focusing on two areas: the rail tunnel's construction site and the soon-to-open botanical expo."


    Pictures

    T Spawn:


    B Mid:


    B Site:


    B Main:


    CT Spawn:


    A Mid:


    A Main:


    A Apartments:


    A Site:

  • Oliver
    • April 13, 2024 at 3:38 AM
    • #2

    Wow lighting speed progress on this!

  • Znski
    • April 13, 2024 at 5:29 AM
    • #3

    That tunnel site looks awesome

  • Alexdem
    • April 13, 2024 at 2:20 PM
    • #4

    I really like the skybox you use.

  • mrpotato44
    • April 13, 2024 at 2:33 PM
    • #5
    Quote from Alexdem

    12 minutes ago, Alexdem said: I really like the skybox you use.

    Thanks, it's just something I grabbed off Poly Haven:

    https://polyhaven.com/a/alps_field

  • Ketal
    • April 14, 2024 at 11:53 AM
    • #6

    Love the shapes, reminds me of original mirrors edge

  • MrTrane18
    • April 17, 2024 at 9:08 PM
    • #7

    Love what you are making here! Looking forward how it will look while progressing! I've made an showcase video of it,too! Hope it will give some motivation and good luck's on the building process!

  • mrpotato44
    • May 2, 2024 at 12:09 AM
    • #8

    Just got around to updating the map with recent changes from a Mapcore playtest. Here are some raytraced in-engine pictures of Bombsite A and Bombsite B with some of the recent changes!

    The new version should be live soon on the workshop page (https://steamcommunity.com/sharedfiles/fi…/?id=3220451933[/b]), so please let me know your thoughts on the map or any feedback you have, I'd love to hear them!

  • Karthoum
    • May 11, 2024 at 12:54 AM
    • #9

    Quite liking the B bombsite, I think it should be kept exactly like this until release. That tall ladder seems excessive - it could be combined with the big "drop" slope to have a path to walk up unless it's set up intentionally to play like this.

    Not liking either of the Mids, just awkward claustrophobic yet long hallways with some harsh angles to clear.

    Will definitely give it more plays through the week, it does seem like one of the bigger maps but it also works somewhat well.

  • mrpotato44
    • May 19, 2024 at 12:50 AM
    • #10

    I've been busy updating the map using a lot of feedback and data from the time it was played on Faceit last week, so I thought I would post an update on the forums.

    I've been working on getting the size of the map to feel right along with small adjustments to both middles and some of the cover on A and paths to B Site.

    Here is a picture of the current walkup to A from T Spawn:

    Let me know what you guys think!

    (Also: I'm not too great at the pastel detailing, so I am still looking for artists to help out. If you're interested, hmu! :))

  • mrpotato44
    • June 5, 2024 at 6:47 AM
    • #11

    I think I went a little overboard with the green...

    This version is currently live on the workshop (https://steamcommunity.com/sharedfiles/fi…/?id=3220451933)

    i also dont know german :^)

  • mrpotato44
    • June 26, 2024 at 4:46 PM
    • #12

    Here are a couple screenshots of some of my favorite parts of the map after the second art pass.


    Everything is still heavily WIP, but most of the layout is starting to settle. The workshop page is updated and you can run around/play on this version of the map! :)

  • mrpotato44
    • July 15, 2024 at 2:54 AM
    • #13

    Throughout the last couple months, I've been working on continuing to do art passes on the map to get it into a reasonable jump-off point if my map passes through to the next round. There are still areas that need to be worked on (specifically CT spawn and the tunnel), but mostly everything has fallen into place (including the new skybox!).

    If you're interested in walking around and seeing the full map, consider subscribing to Relic here: https://steamcommunity.com/sharedfiles/fi…/?id=3220451933 (I'll be posting a few more updates to the workshop page before the August deadline).

    Here are some pictures of new areas/previously uncaptured areas of the map that I think you might all enjoy!




    As always, I am still looking for some talented environment artists to help out with some of the areas that still need work (most of the map)! :)

  • mrpotato44
    • July 27, 2024 at 9:43 AM
    • #14

    One... more... update!

    Just pushed another major update to the map, including some new layout changes and graphics!


    Find out more here: https://x.com/mrpotato44_/status/1817116984791736439 or here: https://steamcommunity.com/sharedfiles/fi…/?id=3220451933


    And, as always, here's some pictures! :)


  • mrpotato44
    • August 24, 2024 at 8:31 PM
    • #15

    Another big update to the map! Changed the lighting, added some new layout changes and revamped T spawn!

    Let me know what you guys think :)

    https://steamcommunity.com/sharedfiles/fi…/?id=3220451933


  • mrpotato44
    • August 25, 2024 at 9:44 PM
    • #16

    Replaced the train model (thanks to Yanzl) and overhauled T Spawn, check it out:

    https://steamcommunity.com/sharedfiles/fi…/?id=3220451933

  • NordicDoesMapping
    • August 26, 2024 at 4:29 PM
    • #17

    Looking really good! Though I see a bit too much scaffolding, always hate when cool visuals are ruined by it just like in real life... Anyway I'm really looking forward to see what comes out of this!

  • mrpotato44
    • December 25, 2024 at 3:41 AM
    • #18

    Been awhile since I posted some updated pictures of how the map is going so here's some path traced screenshots...

    don't worry about the lighting, there isn't any post processing in these pictures!

  • mrpotato44
    • January 1, 2025 at 4:36 AM
    • #19

    Map is now finished! (Link: https://steamcommunity.com/sharedfiles/fi…/?id=3220451933) Thank you to everyone who has supported me along the way, and thank you to Yanzl for letting me use his amazing assets!


    I will continue working on bug fixes/small layout adjustments in the future, but for now, this is the final level of detail the map will achieve. Let me know if you encounter any issues, and if you're not able to check it out in game right now, I hope you enjoy the following in-game screenshots!


    Finally, I wish everyone the best of luck in the contest, everyone has made some truly amazing maps!

  • mrpotato44
    • April 22, 2026 at 11:55 PM
    • #20

    Hi Everyone! It's been awhile, and sorry for bringing the contest thread back to life... Since my other maps are on hold right now, I'm thinking about taking a crack at improving the layout and art for Relic, and would love to hear any and all feedback :) I'm hoping to get a collaboration together with some artist(s) (please feel free to reach out if you're interested :)) to help with making the map look better. In any case, I will be working on updating the art to the best of my ability, but for now I'm mainly focusing on improving the layout. Feel free to message me on any of my socials or comment here/on the steam workshop if you have any feedback: workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3220451933 twitter: https://x.com/mrpotato44_ steam: https://steamcommunity.com/id/mrpotato44/ discord: mrpotato44

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