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Project Offset - WOW

  • Lee3dee
  • August 30, 2005 at 4:51 AM
  • Lee3dee
    • August 30, 2005 at 4:51 AM
    • #1

    Unreal engine 3 looks amazing, Quake4 using modified doom3 engine looks amazing, and now from out of no where comes an engine that also looks amazing, using a 3 man team.

    http://www.projectoffset.com/technology.html

  • Algor
    • August 30, 2005 at 4:57 AM
    • #2

    Looks on par with Unreal Engine 3, the toolset even has very similar features.

    Very nice, none the less.. didn't know it was by three peopel

  • Phlek
    • August 30, 2005 at 5:23 AM
    • #3

    It seems you missed this thread:

    http://mapcore.net/forums/viewtopic.php ... ect+offset

    But yes, this looks absolutely amazing considering it's a 3 man team.

  • Eliot
    • August 30, 2005 at 5:27 AM
    • #4

    but unreal engine 3 still pwns it

  • kleinluka
    • August 30, 2005 at 5:51 AM
    • #5

    i believe this is more a question of artistic skill rather than tech

  • Section_Ei8ht
    • August 30, 2005 at 6:44 AM
    • #6

    i'm just glad someone finally put motion blur in their engine. I'm very curious as to how resource expensive that is to render.

  • Kosmo
    • August 30, 2005 at 7:10 AM
    • #7

    I agree with kleiney, three man team, with only one man developing the engine, which means that the engine itself is a one man job, or the two artists do some heavy duty coding too.

    And this could be just a rendering engine, not a whole game engine like UE3 is, I'm not a programmer, so I don't know how easy it is to do a rendering engine, but that stuff is absolutely impressive.

    Just have to add, these guys have been making Savage, one of the best games I have ever played, it was totally awesome.

  • von*ferret
    • August 30, 2005 at 7:18 AM
    • #8

    I have to be honest and say I didn't read the previous posts, so excuse any redundancy.

    I am excited for project offsett. I want to get that out first. However I am more warry of a couple of things. 1.) it is a built by a couple of people. So that means who KNOWS how long it'll take to get running.

    2.) There is no mention to computer specs, just what the engine is capable of achieving. So 5 years down the line the average person can possibly use it. Example kinda is halflife 1. It was never meant to achieve things that some mods pushed for it to do. It was CAPABLE of doing them, but...god damn rants. hold on.. right hlaflife1. Made with possibilities but it was finaly released knowing that it shit I cna't think.

    3.) these are ingame demo's of the engine. They're touched up with some program (premiere?). These are product demo reals. Just like developers hiring applicacee's (word?). People make their demo look nice to hide their faults. Just cause it looks shiny doesn't mean it wont break. My friend got lured into a closet with a shiny object to make out with some guy, she's not the brightests, knor do I have any diea waht that has to dow tih anything.

  • Kosmo
    • August 30, 2005 at 7:22 AM
    • #9
    Quote from von*ferret

    I have to be honest and say I didn't read the previous posts, so excuse any redundancy.I am excited for project offsett. I want to get that out first. However I am more warry of a couple of things. 1.) it is a built by a couple of people. So that means who KNOWS how long it'll take to get running.

    2.) There is no mention to computer specs, just what the engine is capable of achieving. So 5 years down the line the average person can possibly use it. Example kinda is halflife 1. It was never meant to achieve things that some mods pushed for it to do. It was CAPABLE of doing them, but...god damn rants. hold on.. right hlaflife1. Made with possibilities but it was finaly released knowing that it shit I cna't think.

    3.) these are ingame demo's of the engine. They're touched up with some program (premiere?). These are product demo reals. Just like developers hiring applicacee's (word?). People make their demo look nice to hide their faults. Just cause it looks shiny doesn't mean it wont break. My friend got lured into a closet with a shiny object to make out with some guy, she's not the brightests, knor do I have any diea waht that has to dow tih anything.

    Drunk very much?

  • von*ferret
    • August 30, 2005 at 7:24 AM
    • #10

    watf the fuck ar eyou talking about lol

  • Mazy
    • August 30, 2005 at 8:45 AM
    • #11

    aye its good~

  • InsaneSingingBlender
    • August 30, 2005 at 1:10 PM
    • #12
    Quote from Pericolos0

    its amazing we can have realtime sub surface scattering nowadays

    whats sub surface scattering?

  • Kosmo
    • August 30, 2005 at 2:36 PM
    • #13

    http://%7boption%7d

    There is a demo about subsurface scattering there, nice stuff, and makes everything seem much more lifelike.

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