He's been making lots of comments that we have no idea what the meaning of it is lately.
The random model thread!
-
-
yeah, i don't get it. they're obviously not sprites because you can clearly see they have 3 dimensional value. is he trying to say it would look better as keyframe_ropes? i'd have to disagree.
-
it would look better with more sides.. or as a sprite.
so he's right

-
I think he's referring to the cables supporting the lift that are actually metal bars.
-
-
It's not like it's in a place players will hang out a lot I figured. I think people wont see it that much that it's a square cable. Those who will are campers and deserve to see a low poly cable

-
dont be lazy Wesley lol.You should know every detail counts..
-
pffff, okayyyy..... pffff

-
And this is a tree !!!
[Blocked Image: http://www.minerality.fr/images/stock/tree_01.jpg]
-
the planes needs to be a little bit more tessellated, just smooth them out a bit and add a few more as well it feels unfinished, make it more "bushy". It would be great if you made a separate texture for branches as well, and put them here and there. It breaks the monotony.
And I can tell an white outline on your leafs, just paint the background of your texture (All the parts where the alpha wasn't supposed to render) the same color as your leafs, and you'll fix this.
-
yes sir
thanks !But te branches are on another texture texture already
So more branches, more subdivision on it... how many polys count a tree like that basicelly ? (i'm actually around 2700 tris)I take your advice presciously, I really like to do some trees and I would like to specialize on it (and I think some english lesson could help me too -_- )
-
have you seen this link posted on this thread?
Polycount is the least of our problems on games on this gen!
You can take this to 4k without probs, and if it's for portfolio just go wild! 
-
That a cool link. I'll take it. the problem is that I work at school on next Gen but on psp too and sometimes I usually tend to the low poly. But yes, because I want to make some mesh for my port...

Thanks !
-
Cool stuff 3Dnj!
To second [HP] I would say that polycount doesn't really matter on that kind of stuff compared to occulers and LoDs!
-
My first ever Zbrush sculpt! Going to finish it, and then get it in the Unreal engine. Let me know what you think. Obviously the face isn't done, as well as the hands.
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/sculptform2.jpg]
-
Quote from PogoP
My first ever Zbrush sculpt! Going to finish it, and then get it in the Unreal engine. Let me know what you think. Obviously the face isn't done, as well as the hands.[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/sculptform2.jpg]
Is that a fat pint-sized slasher?

Looks pretty good for a first sculpture!
-
-
-
looking good, (next thing can and will probably be used against me) especially the back and the ass. looks very natural. but what's the thing on his head?
-
Quote from DaanO
looking good, (next thing can and will probably be used against me) especially the back and the ass. looks very natural. but what's the thing on his head?
Haha! That's just his hair tied back. It'll make more sense when I sculpt the head! It's not very defined at all, it'll hopefully make more sense when sculpted.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!