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Second release - 5 skies.

  • Hipshot
  • August 27, 2005 at 7:39 AM
  • Hipshot
    • August 27, 2005 at 7:39 AM
    • #1

    Here we go.

    Click to enlarge the images, go to the bottom for downloads.

    I would love to see any of the 'days' skies in Unreal or Quake, fits those games best I think, since I adjusted them for floater maps.

    Same deal as before, only TGA. NO source specific shaders included.

    (This doesen't look good inside Q3, much better in Source, has probably with the low color information to do, Q3 doesen't display that too good, looks like a 16bits texture.)

    [Blocked Image: http://www.zfight.com/misc/images/textures/envmaps/grimmnight_small.jpg]

    [Blocked Image: http://www.zfight.com/misc/images/textures/envmaps/stormydays_small.jpg]

    (updated 27th, added the correct sky with the better sun)

    [Blocked Image: http://www.zfight.com/misc/images/textures/envmaps/miramar_small.jpg]

    [Blocked Image: http://www.zfight.com/misc/images/textures/envmaps/violentdays_small.jpg]

    (updated 28th, removed a funky planet)

    [Blocked Image: http://www.zfight.com/misc/images/textures/envmaps/interstellar_small.jpg]

    Download:

    Grimm Night

    Miramar

    Stormy Days

    Violent Days

    Interstellar

    SOURCE versions by Slackiller, thanks alot.

    http://www.slackiller.com/downloads/sky_grimmnight.zip

    http://www.slackiller.com/downloads/sky_miramar.zip

    http://www.slackiller.com/downloads/sky_stormydays.zip

    http://www.slackiller.com/downloads/sky_violentdays.zip

    http://www.slackiller.com/downloads/sky ... tellar.zip

    How to use them:

    You need to write shaders for most modern games, for source you need to convert them to vmt and vmf files.

    Shader to use in Q3 (basic).

    Code
    textures/xxx/xxx
    
    
    {
    
    
    	qer_editorimage textures/xxx/xxx
    
    
    	q3map_noFog
    
    
    	q3map_globalTexture
    
    
    	surfaceparm sky
    
    
    	surfaceparm noimpact
    
    
    	surfaceparm nolightmap
    
    
    	skyparms textures/xxx/env/skyname - -
    
    
    	nopicmip
    
    
    }
    Display More

    Source (basic (needs to be applied to all six images))

    Code
    "UnlitGeneric"
    
    
    {
    
    
    	"$baseTexture" "skybox/skyname"
    
    
    	"$nofog" 1
    
    
    	$ignorez 1
    
    
    }
    Display More

    How to get them working in Doom 3

    Quote from iceheart @ doom3world.org

    They need some work to work in Doom 3 though (I just tried the violentdays one but I assume the other ones have the same naming/orientation).Original file name on left, D3 file name on right:

    Code
    violentdays_rt = violentdays_left
    
    
    violentdays_ft = violentdays_forward
    
    
    violentdays_lf = violentdays_right
    
    
    violentdays_bk = violentdays_back
    
    
    violentdays_dn = violentdays_down
    
    
    violentdays_up = violentdays_up
    Display More

    In addition the up image must be rotated 90 degrees clockwise and the down image rotated 90 degrees counter-clockwise.The material shader I used:

    Code
    textures/skies/violentdays
    
    
    {
    
    
    	qer_editorimage	textures/skies/violentdays_back.tga
    
    
    	noFragment
    
    
    	noshadows
    
    
    	nooverlays
    
    
    	forceOpaque		// so transparent windows can draw on top of it
    
    
    	{
    
    
    		forceHighQuality		// new addition to make hires texture 
    
    
    		nopicmip		// new addition to make hires texture 
    
    
    		blend add		// so transparent windows can draw on top of it
    
    
    		cameraCubeMap	env/violentdays
    
    
    		texgen	skybox
    
    
    		texgen	wobblesky .0 .0 .0
    
    
    	}
    
    
    }
    Display More

    Then it works!

    http://www.doom3reference.com/violentdays.jpg

  • Minos
    • August 27, 2005 at 7:48 AM
    • #2

    Man they look pretty cool but I'm not sure if they will look that good ingame. The UP part seems to be very clean and the rest of the detail is concentrated in the lower parts (which wont be seen ingame probably). I'm talking specifically about the second and last ones.

    Would love to see ingame shots of them to get further comments.

    ---editing ---

    gah nevermind, just read your post.

  • JynxDaddy
    • August 27, 2005 at 9:01 AM
    • #3

    I want some in game :G

    I love the first 3, the last one is too... specialized.

  • Taylor Swift
    • August 27, 2005 at 11:44 AM
    • #4

    Holy yea ! The skies are amazing

  • spacer
    • August 27, 2005 at 2:21 PM
    • #5

    You are not unlike a god.

  • Bic-B@ll
    • August 27, 2005 at 2:45 PM
    • #6

    they do look very cool although they seem to be in a perspective where you're above the clouds

  • ReNo
    • August 27, 2005 at 3:48 PM
    • #7

    You rock hipshot; you are fast becoming the saviour of people without resource making talents

  • Zacker
    • August 27, 2005 at 3:53 PM
    • #8

    Those skies are pretty well made! Made in which program?

  • TomWithTheWeather
    • August 27, 2005 at 3:55 PM
    • #9

    You should probably also mention that these would work fairly kickass in a UT map. :wink:

  • mike-0
    • August 27, 2005 at 3:56 PM
    • #10

    boner.

    how do i get these to work?

  • skdr
    • August 27, 2005 at 4:19 PM
    • #11

    Awesome work m8!

  • D3ads
    • August 27, 2005 at 4:20 PM
    • #12

    Those look great

  • insta
    • August 27, 2005 at 5:06 PM
    • #13

    I love the last one, great work!

  • Hipshot
    • August 27, 2005 at 6:04 PM
    • #14

    * MIRAMAR UPDATED* When I awoke high noon this day, I noted that I uploaded and released the wrong version, that is now fixed, the sun looked odd on the older one...

    Quote from Pericolos0

    the miramar one is fukin awesome

    And now its better cause its the real version not the temp.

    Quote from Bic-B@ll

    they do look very cool although they seem to be in a perspective where you're above the clouds

    Yea but, miramar and grimm can be used pretty normal, espec Miramar looks very good, its like the airport map in Raven Shield, for those that played that (awesome) game.

    Quote from Zacker

    Those skies are pretty well made! Made in which program?

    Core in Terragen, the rest in Photoshop, using photos of skies that I've taken and also found on the web.

    Quote from TomWithTheWeather

    You should probably also mention that these would work fairly kickass in a UT map. :wink:

    I did mention Unreal, and that covers UT I think these skies (except grimm) would fit Unreal just perfect, its that kinda style, light and color-ish.

    Quote from mike-0

    boner.how do i get these to work?

    I take you mean Source, else I think you would have known. You need to convert them to vtf and then write a shader for each of the six images. I don't release source specific textures and shaders, I don't like that since I release my textures on many sites for different games, TGA is universal.

  • Slackiller
    • August 27, 2005 at 6:29 PM
    • #15

    skies look great , nice job

    I compiled them into vtf and vmt.

    miramar is good

  • TomWithTheWeather
    • August 27, 2005 at 8:49 PM
    • #16
    Quote from Hipshot

    I did mention Unreal, and that covers UT I think these skies (except grimm) would fit Unreal just perfect, its that kinda style, light and color-ish.

    Oh I'm dumb and don't read well.

  • mike-0
    • August 27, 2005 at 8:53 PM
    • #17

    hm. the way custom materials work in source is so much different than in hl1.

  • Hipshot
    • August 27, 2005 at 10:07 PM
    • #18

    Added a fifth.

    For all our Unreal needs!

    [Blocked Image: http://www.zfight.com/misc/images/te…ellar_small.jpg]

    Check the first post for download, here's the large version.

    http://www.zfight.com/misc/images/textu ... _large.jpg

    Can a moderator change the name, to maybe just skies, if I make more? Actually I tried changin' my topic self, that worked, now I can change the number when I add a new

  • Steppenwolf
    • August 27, 2005 at 10:09 PM
    • #19

    thats some awesome stuff!

  • jaboo224
    • August 28, 2005 at 12:40 AM
    • #20

    un freaking believable! wow

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