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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • hessi
    • January 29, 2006 at 11:00 PM
    • #281

    yap. all in cstrike/maps/

  • Steppenwolf
    • January 30, 2006 at 2:15 PM
    • #282

    Mhh only suggestions that i have is to try out older drivers for your gfx card and to post your problem on the verc forums.

  • hessi
    • February 4, 2006 at 12:26 PM
    • #283

    Hey everybody,

    today I want to show you the beta release of my new Counter-Strike:Source level called DE-Corse. This version shall show you my work in detail and let you see what is coming in the next weeks. Enjoy!

    Please note: I know that there are still a lot of things to fix.

    In any case I would like to wish you having fun on playtesting this map.

    [Blocked Image: http://thomashess.net/corse_shot01forum.jpg]

    [Blocked Image: http://thomashess.net/corse_shot02forum.jpg]

    [Blocked Image: http://thomashess.net/corse_shot03forum.jpg]

    [Blocked Image: http://thomashess.net/corse_shot04forum.jpg]

    DOWNLOAD HERE

    edit: I just got a PM of a friend that cubemaps seem to not work correctly. so feel free to just rebuild them.

  • Skjalg
    • February 4, 2006 at 12:28 PM
    • #284

    GOOOOOOOOOOOOOOOO~~~~~~~~~~

  • insta
    • February 4, 2006 at 1:02 PM
    • #285

    Insane! Great job!

  • rockdude86
    • February 4, 2006 at 1:06 PM
    • #286

    thats fucking pimp dude!

  • nico
    • February 4, 2006 at 1:56 PM
    • #287

    That looks incredibly sweet! Hope i get my comp fixed up soon so i can try it out! =)

  • hamst3r
    • February 4, 2006 at 2:02 PM
    • #288

    I think I just shat myself.

  • Games
    • February 4, 2006 at 2:28 PM
    • #289

    This is just amazingly wicked it looks so damm beatiful

    I really like the map the only think i can bitch about is the fps at some places.

    Can we see some fps increase in this map ? i do really hope because this map rocks hell i'll bett valve drews all over your map

  • Zacker
    • February 4, 2006 at 3:27 PM
    • #290

    Very nice mapping there!

  • mike-0
    • February 4, 2006 at 3:39 PM
    • #291

    oh.

    my.

    god.

  • ReNo
    • February 4, 2006 at 4:02 PM
    • #292

    OMG. Wow. Once this is released, go get hired

    I'm downloading now and will give some comments after running around. Something tells me however, I'm gonna have very little to suggest.

  • Grinwhrl
    • February 4, 2006 at 4:05 PM
    • #293

    WOW, This should be for DODs, screw CSS, hehe

  • DaanO
    • February 4, 2006 at 4:14 PM
    • #294

    I love it, one of the best levels i've seen lately

  • teeluu
    • February 4, 2006 at 8:45 PM
    • #295

    Best what i've seen on source, stunning.

    ..tho i'm still downloading the map, file size of this one is as big as hl mods

  • RA7
    • February 4, 2006 at 9:35 PM
    • #296

    Will add mirror asap :)

  • Phlek
    • February 4, 2006 at 10:20 PM
    • #297

    Awesome map, I really have to hand it to you. I did a quick run through and found some mistakes, most of which you probably already know about.

    Let's start around T spawn. There's an open doorway which goes to nothing.

    [Blocked Image: http://img145.imageshack.us/img145/1884/decorsebeta00009ls.jpg]

    Directly to the left of that are some hand rails which you can walk right through, as well as see through.

    [Blocked Image: http://img379.imageshack.us/img379/2086/decorsebeta00022zk.jpg]

    Here's where I could see right through, it may just be my video card.

    [Blocked Image: http://img379.imageshack.us/img379/4711/decorsebeta00019mz.jpg]

    Now to the left of those handrails you have part of your tree coming through the wall.

    [Blocked Image: http://img370.imageshack.us/img370/1066/decorsebeta00034gp.jpg]

    A little further down in the basement of the church there's a texture that bothers me for some reason. It seems that it lacks the quality of the rest of your textures.

    [Blocked Image: http://img361.imageshack.us/img361/921/decorsebeta00043lb.jpg]

    One of your fountains is missing water.

    [Blocked Image: http://img361.imageshack.us/img361/5568/decorsebeta00054xd.jpg]

    You have a lot of hard shadows mostly in the same area right around that fountain without water.

    [Blocked Image: http://img361.imageshack.us/img361/9919/decorsebeta00066tg.jpg]

    This area seemed a bit dark to me. It's not a huge deal though, your call.

    [Blocked Image: http://img154.imageshack.us/img154/5306/decorsebeta00073as.jpg]

    You have a lot of props that you're able to walk through. Mostly pipes on the sides of buildings. Usually it woulnt matter but this one kind of jets out of the wall so it may need to be fixed.

    [Blocked Image: http://img154.imageshack.us/img154/3773/decorsebeta00081xy.jpg]

    Now one of the biggest flaws of the map which I'm sure you know about. When at the top of the tower you are able to jump onto the roof of the adjacent building. This in turn allows you to roof jump around about 90% of the map.

    [Blocked Image: http://img154.imageshack.us/img154/2678/decorsebeta00096yx.jpg]

    [Blocked Image: http://img453.imageshack.us/img453/1647/decorsebeta00101ai.jpg]

    [Blocked Image: http://img453.imageshack.us/img453/5448/decorsebeta00119xf.jpg]

    I hope this helps. I'll have another run through tonight with some friends and see if we can find anything else worth mentioning. Great map and keep up the work.

  • BlueCoatKarma
    • February 4, 2006 at 11:51 PM
    • #298

    Obviously, the map looks great. It didn't take me long to figure out the map, which was nice. You did an amazing job blending the skybox into the "actual" outlying areas, and the sheer amount of custom content is amazing.

    I foresee some complications with the bushes not being solid though. It seems like there's the possibility of players hiding inside them and basically being invisible. Of course, they're as difficult to see out of as they are to see into, but that I'm sure that won't prevent them from being abused. If it were me, I'd clip out the middle of them with a box.

    I agree with Phlek on that wall texture and with that area being too dark. As much as I wish they did, shadows don't seem to make gameplay more fun in CS. This area probably suffers graphically from the fact that (if I remember right) it's done with models, but performance-wise I'm sure this was necessary. I'd hit it with some fake ambient-lighting (as in not just light_env ambience).

    And (you might know this already) here's yet another area where you can get out of the map:

    [Blocked Image: http://img477.imageshack.us/img477/1685/decorsebeta00024fx.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/9843/decorsebeta00010hp.jpg]

  • RA7
    • February 5, 2006 at 12:04 AM
    • #299

    Sum bugs i had:

    [Blocked Image: http://www.lanmaniax.com/other/de_corse_beta0000.jpg]

    [Blocked Image: http://www.lanmaniax.com/other/de_corse_beta0001.jpg]

    [Blocked Image: http://www.lanmaniax.com/other/de_corse_beta0002.jpg]

    [Blocked Image: http://www.lanmaniax.com/other/de_corse_beta0003.jpg]

    [Blocked Image: http://www.lanmaniax.com/other/de_corse_beta0004.jpg]

    Sum strange white rainpipes and windows??

    What i really miss in this map, are ambient, surround sounds....

    It's a sunny day, but no birds, no bees, no water sounds at the fountain..

    This map needs more sounds.

  • jayrabbit
    • February 5, 2006 at 1:18 AM
    • #300

    console -> buildcubemaps

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