Quote from hessidisplacing to hell
[Blocked Image: http://img69.imageshack.us/img69/3175/corsedisplacementstairs3cd.th.jpg]
no model for the stairs. the lighting sucks anyway...
The floor doesn't meet the wall in the lower-left of the screen.
Quote from hessidisplacing to hell
[Blocked Image: http://img69.imageshack.us/img69/3175/corsedisplacementstairs3cd.th.jpg]
no model for the stairs. the lighting sucks anyway...
The floor doesn't meet the wall in the lower-left of the screen.
I always admired you for your efforts in beauty and detail, but this thing just 'schiesst den Vogel ab'. Congratulations, you've just become my personal mapping hero, please just keep up the good work and make me come...
This map looks insanely awesome ![]()
Can't wait to play it
Just to throw it out there:
Displacements add huge amounts to the .bsp's size.. My guess is each is 400-600kb.
hessi i do believe that people will forgive you if you just make those stairs brushes. there will be plenty of eye candy in your map and i think it would help keep the file size down a bit. :wink:
Its looking hella detailed hessi, Just dont go overboard ![]()
Let me know if u want some playtest help when ur finished with the work.
Yeah, I think dismapping those stairs is overkill even though it adds just that more natural feeling to them. It's consuming time as popcorn, too, so why not get this map done faster while having a smaller download too? ![]()
Anyway, really awesome work with this map. Looking forward to it even though I don't play CSS.
pff ... Hype Over Content! :wink:
a dodging flower ![]()
[Blocked Image: http://img475.imageshack.us/img475/3235/flower05dodge1ee.th.jpg]
atm i am on a high motivation level ![]()
i will suck you off for those flower models
eeewwww ![]()
i love you for life... i can't believe you made that a physics prop too. YOu're just god
Your foliage props are exceptional - very nice work ![]()
Quote from hessia dodging flower
[Blocked Image: http://img475.imageshack.us/img475/3235/flower05dodge1ee.th.jpg]
atm i am on a high motivation level
is this grass made of individually placed sprites or detail props?
by the way I'm impressed by your work but how is the performance? can you post your budget?
texturememory is wasted because of some exportproblems. vmt files get exported too but they get the name of the tga used in maya. so i have to assign just renamed tga's -> two times loaded texture.recent test showed, that the map will run on my notebook in good performance 30~60fps (P4, 2,4 Ghz, 256MB ram, DX8 radeon mobility9000 64MB) on my workstation(amd 64 3500+, 2GB RAM, x800 256MB) i can play with constant 60 fps in 16:10 1280x768 (60hz).
the grass is a model (manually placed)
some detailed information:
30MB for model files
~80MB textures (53MB actually in use)
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SWEET JESUS MARY AND JOSEPH HESSI !!!!!!!!!!!!!!!!!!!!!!!!!!!!! THATS A LOT OF MAPPAGE !!!!! OMG!!! I DONT KNOW IF I CAN STORE THAT ON MY HD. ![]()
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I say fuck it and make as much custom as you can and make it a visual map that is like a technology test that can still play well, just that it has a hefty download. That would be sweet.
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