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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • KingNic
    • November 4, 2005 at 9:25 PM
    • #141
    Quote from hessi

    displacing to hell [Blocked Image: http://img69.imageshack.us/img69/3175/corsedisplacementstairs3cd.th.jpg]

    no model for the stairs. the lighting sucks anyway...

    The floor doesn't meet the wall in the lower-left of the screen.

  • Deckaux
    • November 4, 2005 at 10:25 PM
    • #142

    I always admired you for your efforts in beauty and detail, but this thing just 'schiesst den Vogel ab'. Congratulations, you've just become my personal mapping hero, please just keep up the good work and make me come...

  • Tequila
    • November 4, 2005 at 10:46 PM
    • #143
    Quote from Deckaux

    please just keep up the good work and make me come...

    Easy, tiger.

  • Bl1tz
    • November 7, 2005 at 3:25 AM
    • #144

    This map looks insanely awesome

    Can't wait to play it

  • von*ferret
    • November 7, 2005 at 3:49 AM
    • #145
    Quote from Tequila

    Easy, tiger.

    agreed keep sexual comments in the EOT

  • alexroyce
    • November 7, 2005 at 4:05 AM
    • #146

    Just to throw it out there:

    Displacements add huge amounts to the .bsp's size.. My guess is each is 400-600kb.

  • General Vivi
    • November 7, 2005 at 4:24 AM
    • #147

    hessi i do believe that people will forgive you if you just make those stairs brushes. there will be plenty of eye candy in your map and i think it would help keep the file size down a bit. :wink:

  • Grinwhrl
    • November 7, 2005 at 3:43 PM
    • #148

    Its looking hella detailed hessi, Just dont go overboard

    Let me know if u want some playtest help when ur finished with the work.

  • Captain P
    • November 7, 2005 at 11:11 PM
    • #149

    Yeah, I think dismapping those stairs is overkill even though it adds just that more natural feeling to them. It's consuming time as popcorn, too, so why not get this map done faster while having a smaller download too?

    Anyway, really awesome work with this map. Looking forward to it even though I don't play CSS.

  • X-Tender
    • November 8, 2005 at 9:38 AM
    • #150

    pff ... Hype Over Content! :wink:

  • hessi
    • November 10, 2005 at 5:47 PM
    • #151

    a dodging flower

    [Blocked Image: http://img475.imageshack.us/img475/3235/flower05dodge1ee.th.jpg]

    atm i am on a high motivation level

  • curman
    • November 10, 2005 at 6:25 PM
    • #152

    i will suck you off for those flower models

  • RA7
    • November 10, 2005 at 6:29 PM
    • #153

    eeewwww

  • von*ferret
    • November 10, 2005 at 7:06 PM
    • #154

    i love you for life... i can't believe you made that a physics prop too. YOu're just god

  • ReNo
    • November 10, 2005 at 7:22 PM
    • #155

    Your foliage props are exceptional - very nice work

  • jayrabbit
    • November 10, 2005 at 7:47 PM
    • #156
    Quote from hessi

    a dodging flower [Blocked Image: http://img475.imageshack.us/img475/3235/flower05dodge1ee.th.jpg]

    atm i am on a high motivation level

    is this grass made of individually placed sprites or detail props?

    by the way I'm impressed by your work but how is the performance? can you post your budget?

  • hessi
    • November 10, 2005 at 9:14 PM
    • #157

    texturememory is wasted because of some exportproblems. vmt files get exported too but they get the name of the tga used in maya. so i have to assign just renamed tga's -> two times loaded texture.recent test showed, that the map will run on my notebook in good performance 30~60fps (P4, 2,4 Ghz, 256MB ram, DX8 radeon mobility9000 64MB) on my workstation(amd 64 3500+, 2GB RAM, x800 256MB) i can play with constant 60 fps in 16:10 1280x768 (60hz).

    the grass is a model (manually placed)

    some detailed information:

    30MB for model files

    ~80MB textures (53MB actually in use)

  • General Vivi
    • November 10, 2005 at 10:57 PM
    • #158

    SWEET JESUS MARY AND JOSEPH HESSI !!!!!!!!!!!!!!!!!!!!!!!!!!!!! THATS A LOT OF MAPPAGE !!!!! OMG!!! I DONT KNOW IF I CAN STORE THAT ON MY HD.

  • von*ferret
    • November 10, 2005 at 11:34 PM
    • #159

    I say fuck it and make as much custom as you can and make it a visual map that is like a technology test that can still play well, just that it has a hefty download. That would be sweet.

  • Deckaux
    • November 13, 2005 at 12:15 AM
    • #160
    Quote from von*ferret

    I say fuck it and make as much custom as you can and make it a visual map that is like a technology test that can still play well, just that it has a hefty download. That would be sweet.

    word, get me some eyecandy.

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