i think he meant wireframes.
de_corse
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I like the new flower

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Ah ok.
Nice flower.~
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[Blocked Image: http://img346.imageshack.us/img346/234/lightingproblems5xo.jpg]
i could really turn into a killing machine. you see the good and the bad lighting?
i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do.
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I think the "lighting sucks" version looks better actually
It actually means the model has shadows. Obviously this is a problem in most situations though, like those plant models. -
Quote from hessi
i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do.
Yes ive had this problem as well. Usually reloading the map another time seems to fix it, for me at least.
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This stuff (map and models) is looking awesome, great job

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New pics?
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The problem with the lighting after cubemaps are built is due to the 9/23 update. Im getting the exact problem and it started right after that update.. I emailed someone at Valve and they said it would be fixed once Lost Coast is released.
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sounds like some good news

atm i am out of time and motivation. this compiler bug is pain in the ass and i got to different things for my university and me

most of the work that has to be done is modelling. this will still take 1-2 months of intensive work. then a playtest can be planed.
fine to hear, that you guys are still interested.
some other candies(textures and some modelling):
http://img44.imageshack.us/my.php?image ... 0003jg.jpg
http://img394.imageshack.us/my.php?image=ww2wall5al.jpg
http://img416.imageshack.us/my.php?imag ... 0124un.jpg
http://img416.imageshack.us/my.php?imag ... w019ly.jpg
http://img44.imageshack.us/my.php?image ... 0012qb.jpg
and finally me and my 24" TFT monitor!
http://img160.imageshack.us/my.php?image=pwnage14vk.jpg
http://img160.imageshack.us/my.php?image=pwnage25nt.jpg

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Easily the best project coming out of mapcore in my opinion. Stunning effort and attention to detail by yourself. Only thing I noticed were the window's relfections and the UVW seam on the tree trunk. Otherwise you're truly stunning.
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Nice,
check your PMs
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Indeed nice work.
Peris: You can configure the resolution of the cubemaps in hammer. But huge values can be very expensive as you can imagine.
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this compiler bug is pain in the ass and i got to different things for my university and me

Sweet stuff + bonus points for usage of
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That's amazing.. monitor!
No really, your work is awesome on every part

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ive dig out the window, that's a nice texturing
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he he nice work hessi

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very nice work...Really...
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