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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • brendank310
    • September 30, 2005 at 2:40 AM
    • #81

    i think he meant wireframes.

  • RA7
    • September 30, 2005 at 6:40 AM
    • #82

    I like the new flower :)

  • Minos
    • September 30, 2005 at 7:42 AM
    • #83
    Quote from brendank310

    i think he meant wireframes.

    yep

  • Evert
    • September 30, 2005 at 9:33 AM
    • #84

    Ah ok.

    Nice flower.~

  • hessi
    • October 3, 2005 at 1:13 PM
    • #85

    [Blocked Image: http://img346.imageshack.us/img346/234/lightingproblems5xo.jpg]

    i could really turn into a killing machine. you see the good and the bad lighting?

    i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do.

  • ReNo
    • October 3, 2005 at 1:25 PM
    • #86

    I think the "lighting sucks" version looks better actually It actually means the model has shadows. Obviously this is a problem in most situations though, like those plant models.

  • RD
    • October 3, 2005 at 3:04 PM
    • #87
    Quote from hessi

    i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do.

    Yes ive had this problem as well. Usually reloading the map another time seems to fix it, for me at least.

  • Defrag
    • October 3, 2005 at 3:38 PM
    • #88

    This stuff (map and models) is looking awesome, great job

  • RA7
    • October 17, 2005 at 5:46 PM
    • #89

    New pics?

  • alexroyce
    • October 17, 2005 at 7:10 PM
    • #90

    The problem with the lighting after cubemaps are built is due to the 9/23 update. Im getting the exact problem and it started right after that update.. I emailed someone at Valve and they said it would be fixed once Lost Coast is released.

  • hessi
    • October 17, 2005 at 7:57 PM
    • #91

    sounds like some good news

    atm i am out of time and motivation. this compiler bug is pain in the ass and i got to different things for my university and me

    most of the work that has to be done is modelling. this will still take 1-2 months of intensive work. then a playtest can be planed.

    fine to hear, that you guys are still interested.

    some other candies(textures and some modelling):

    http://img44.imageshack.us/my.php?image ... 0003jg.jpg

    http://img394.imageshack.us/my.php?image=ww2wall5al.jpg

    http://img416.imageshack.us/my.php?imag ... 0124un.jpg

    http://img416.imageshack.us/my.php?imag ... w019ly.jpg

    http://img44.imageshack.us/my.php?image ... 0012qb.jpg

    and finally me and my 24" TFT monitor!

    http://img160.imageshack.us/my.php?image=pwnage14vk.jpg

    http://img160.imageshack.us/my.php?image=pwnage25nt.jpg

  • von*ferret
    • October 17, 2005 at 10:01 PM
    • #92

    Easily the best project coming out of mapcore in my opinion. Stunning effort and attention to detail by yourself. Only thing I noticed were the window's relfections and the UVW seam on the tree trunk. Otherwise you're truly stunning.

  • kleinluka
    • October 17, 2005 at 10:28 PM
    • #93

    Nice,

    check your PMs

  • Steppenwolf
    • October 18, 2005 at 12:56 AM
    • #94

    Indeed nice work.

    Peris: You can configure the resolution of the cubemaps in hammer. But huge values can be very expensive as you can imagine.

  • RD
    • October 18, 2005 at 11:31 AM
    • #95
    Quote from kleinluka

    Nice, check your PMs

    Ubisoft montreal got a new employee

  • FrieChamp
    • October 18, 2005 at 11:43 AM
    • #96
    Quote

    this compiler bug is pain in the ass and i got to different things for my university and me

    Sweet stuff + bonus points for usage of smiley

  • teeluu
    • October 18, 2005 at 3:40 PM
    • #97

    That's amazing.. monitor!

    No really, your work is awesome on every part

  • KoKo5oVaR
    • October 18, 2005 at 4:47 PM
    • #98

    ive dig out the window, that's a nice texturing

  • General Vivi
    • October 18, 2005 at 7:00 PM
    • #99

    he he nice work hessi

  • Daivy
    • October 18, 2005 at 7:56 PM
    • #100

    very nice work...Really...

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