What is it with the world and texture artists?
Pixar releases a new film - the animators get to tour the world, basking in the spotlight. When you ask who did the shader work, you kinda get the feeling that they are not even located on the same campus as the rest of the crew.
There are millions of dedicated tools, forums, books, magazines and what not for animators. Modellers have quite a few as well. The grape wine has it that the top dogs, earnings wise, are the character animators, with the texture artists at the bottom, in your regular games company. And the beat goes on...
As far as I know, the devil is in the details, and nobody holds a tighter grip on them, than the texturers! We control the look and feel of the visuals more than any other function.
We hold the power and it is time we stood up, put our foot down and made the world realize and submit to that power!
Texture artists of the world, UNITE!!! ![]()
I mean, why isn't there a dedicated place for texture artists? I would love nothing more than sitting and discussing everything from tilable environment textures and alpha mapped decals to specularity maps for characters and plugins for unwrapping, the entire day long. Am I the only one who burns for texture work to the exclusion of most anything else(okay that's not entirely true)?