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Why do texture artists always get shafted?

  • marque_pierre
  • August 21, 2005 at 6:53 PM
  • kleinluka
    • August 25, 2005 at 1:36 PM
    • #41
    Quote from RD

    Maybe it has to do with them having to texture entire cities

    Quoted for truth. You can't make the best textures in the world for every object and absolutely every object in the game, all the time when you have a tight schedule. I don't know about Rockstar's schedules but ours at Ubi are pretty tight so there's not always time...

    Then again, the whole game looks kinda crappy visually sooo yeeeeeeah.

    But my point remains. And I don't care about graphics when the gameplay is awesome,...as is the case with GTA:SA

  • RD
    • August 25, 2005 at 3:24 PM
    • #42

    GTA:SA doesnt look bad. Actually quite impressive and clean, mostly thanks to the draw distance. But the textures do their job

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