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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • furrisch
    • February 14, 2006 at 11:09 PM
    • #101

    reminds me alot of ut 2k4, looks great

  • ⌐■_■
    • February 15, 2006 at 12:21 AM
    • #102

    R.E.S.P.E.C.T.

  • Grinwhrl
    • February 15, 2006 at 1:18 AM
    • #103

    i like it a lot, i woudlnt add many decals, its looks like a classic DM map, i think decals would ruin it.

  • von*ferret
    • February 15, 2006 at 2:31 AM
    • #104

    My god PLEASE add statues! lol I'll even give you my elephant mesh lol, but that would totaly break the mood lol

  • Section_Ei8ht
    • February 15, 2006 at 3:03 AM
    • #105

    that is just plain sweet.

  • Flight40
    • February 15, 2006 at 6:13 AM
    • #106

    Very nice!

  • WD
    • February 15, 2006 at 5:38 PM
    • #107

    I totally agree with others the map surely looks awesome but it needs more variation.

    Vines hanging out from the walls, some little plants here and there and statues is a must for the theme ! and also the cave ceiling could have some roots hang out from it.

    Love the unrealish feeling of the map GJ !

  • rockdude86
    • February 20, 2006 at 3:24 AM
    • #108

    hehe tnx for all the comments im still working on the bsp side everything said 2 posts back still counts :wink:

    [Blocked Image: http://img370.imageshack.us/img370/4926/dmxgrale0600001ng.jpg]

    oeh water

    [Blocked Image: http://img119.imageshack.us/img119/6128/dmxgrale0800003wf.jpg]

    getting curvey...

    [Blocked Image: http://img85.imageshack.us/img85/7733/dmxgrale0800031fh.jpg]

    oeps no water lod controller

    [Blocked Image: http://img119.imageshack.us/img119/5606/dmxgrale0800046wl.jpg]

    [Blocked Image: http://img119.imageshack.us/img119/7240/dmxgrale0800056cf.jpg]

    [Blocked Image: http://img99.imageshack.us/img99/6566/dmxgrale0800086su.jpg]

    [Blocked Image: http://img119.imageshack.us/img119/227/dmxgrale0800121ks.jpg]

    [Blocked Image: http://img119.imageshack.us/img119/7671/dmxgrale0800091rs.jpg]

    fire looks a bit weird there

    oh yeah... shit will hit the fan within a few days

  • RA7
    • February 21, 2006 at 8:14 PM
    • #109

    Very nice!!

  • ⌐■_■
    • February 21, 2006 at 8:35 PM
    • #110

    I'm a fan, will it hit me?

  • rockdude86
    • February 21, 2006 at 8:58 PM
    • #111

    only if you wil hit back

  • ⌐■_■
    • February 21, 2006 at 9:03 PM
    • #112

    I'd hit it for sho!

  • rockdude86
    • February 22, 2006 at 1:05 AM
    • #113

    Alright i might just cut the crap right now and tell you people whats up...

    Im the new mod leader of Instagib:Source!

    Instagib:Source is a mod that features ut2k3/4 kind of gameplay and has everything in It from dodge moves to double jump and ofcourse a real nice Instagib shock rifle.

    But that’s about all it features so our job is to extend on that and add more “content” to it.

    At this moment im preparing everything for our work to really get started etc... documenting possible additions to the mod, basicly writing down what i have had in mind for the past three years.

    our mod will be presented as an addition to Instagib:source and will be called Death-Match: Extreme for the fact the mod completely changed team because pospi, the previous mod leader went back to work on other things... fortunately he was kind enough to pass it over to us to further extend on what he started.

    Ive allready gathered myself a small team to work on it (wich are all friends of mine) ive got:

    - a few mappers

    - a programmer

    - 2 concept artists

    - 2 sound guys

    ofcourse we are looking for further additions to our team but recruiting will start when we get things up and running and i make a "real press release" also a website is on its way.

    but as we don’t want to be too ambitious with this we will start of small and grow further from there since I don’t want to promise things that wont make it etc… (you all know the story)

    currently work has begun on the following:

    - menu options for gamespeed, low-grav, number of double jumps

    - tweaking of the shock rifle

    - zoom function for the shock rifle

    - UT99 kind off music

    - And ofcourse my map (duh)

    Now you probably think: why the hell would you want to recreate ut for the source engine? Well we don’t… yes we will have very similar gameplay, however keep in mind that we are talking about a instagib only mod here and that we want to take it to the extreme! Gameplay wise, graphics wise, the whole fucking deal. This whole mod will (ofcourse) be focused on instagib only.

    Lets just say this wont be a peace of cake to play as we aim for the “hardcore” kind of gamer.

    Let me know what you guys think of this…

  • mike-0
    • February 22, 2006 at 1:35 AM
    • #114

    Dude, I'll most definitely do a map for instagib source. Maybe some music too. Contact me through pm.

  • KoKo5oVaR
    • February 22, 2006 at 3:13 AM
    • #115

    The architecture on the last screen is totally awesome, is it displacements ?

  • rockdude86
    • February 22, 2006 at 9:05 AM
    • #116

    no all architecture is pure bsp

  • Nysuatro
    • February 22, 2006 at 12:06 PM
    • #117

    I love instagib ^^

    Your map is good for that gameplay.

    Good luck with the mod.

  • KoKo5oVaR
    • February 22, 2006 at 12:47 PM
    • #118

    man you are crazy, i'd love to see the .vmf of this map one day ^^

  • rockdude86
    • February 22, 2006 at 1:03 PM
    • #119

    than your being glad to hear that every last piece of our mod will be open source...

  • ⌐■_■
    • February 22, 2006 at 1:34 PM
    • #120

    really really cool man!

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