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Doom III: Q2 Lost Marine Test Build Released

  • D3ads
  • August 11, 2005 at 3:34 PM
  • D3ads
    • August 11, 2005 at 3:34 PM
    • #1

    http://www.planetquake.com/meanarena/quake2_lostmarine/

    I've got it downloaded but I haven't had time to try it out yet, was no queues when I grabbed it, better hurry before the servers start getting full! No mirrors yet as far as I can tell sadly...

  • D3ads
    • August 11, 2005 at 7:30 PM
    • #2

    Haha, not so bothered then? You really needn't be...

    The main criticism is the graphics, they range from pretty good to really ugly (sadly about 85%). Granted it's work in progress so there's still time for improvement but it was kinda a chore having to play through such ugly surroundings! It's also very hard, even on easy skill it doesn't take many shots from the guards to get you down to 30% health..

    The music used is not only God fucking awful but it can't be turned off, so I was forced to listen to some nasty drum & base rubbish and generic Nu-metal tripe all the way through.. not cool, especially since the music adds absolutely nothing to the game.

    The maps themselves are pretty well done, 'The Installation' is almost completely re-built in some areas which increases the playtime and gives you some extra stuff to do, so it's not so bad. There's also a section of the game where those Strogg ships attack you

    All in all, pretty decent effort to recreate Q2 on the D3 engine, but there's lots of room for improvement.

    Screenies for you lucky people on medium settings (I turned shadows off because they made the game look even worse).

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  • insta
    • August 11, 2005 at 7:37 PM
    • #3

    Wow that's dark. I've been reading various comments on this since I don't have Doom3 installed, and the overall opinion seems to be "meh".

    Judging from those screens, I would have to agree. In my opinion, Quake2 looked better than that...

  • PhilipK
    • August 11, 2005 at 8:54 PM
    • #4

    textures looks really bland. some nice and some ugleh imo.

    Overall looks pretty cool tho.

  • D3ads
    • August 11, 2005 at 9:01 PM
    • #5

    Yeah, main problem is the darkness, Quake II was never that dark and to be honest it just doesn't look right. Is it possible to make brighter lighting in D3 or is that just an engine drawback?

  • PhilipK
    • August 11, 2005 at 9:02 PM
    • #6

    it's possible to make a lot brighter stuff with doom3 engine

    I believe KFS is the right man to answer that really.

  • KungFuSquirrel
    • August 11, 2005 at 9:12 PM
    • #7

    Yep, between ramping up light colors past "1 1 1" (white, everything shows up on a 0-1 RGB scale, but 2 and such will give you some really intense bleaching) or extending light volumes to extend further through geometry, you can get things pretty bright. The drawback to the former is the bleaching, particularly on anything close to the source, and the drawback to the latter is additional overdraw/shadow volumes.

    The other solution is more lights (multi-directional lighting is what will really sell the normal maps), but it's again a question of how much overdraw/shadow volumes you'll add by doing so.

    That said, Q2 was actually pretty dark, including an entire warehouse section in the dark.

  • Mazy
    • August 11, 2005 at 10:06 PM
    • #8

    Looks pretty damn horrible if you ask me

  • Schmung
    • August 11, 2005 at 10:11 PM
    • #9

    Looks worse thatn Q2 (Assuming you're using Beefquake and have high res textures).

  • ProdigyXL
    • August 12, 2005 at 1:00 AM
    • #10

    http://www.planetquake.com/meanarena/qu ... demo01.jpg

    That screenshot looks many times better, and the weapon texture looks better.

  • Mazy
    • August 12, 2005 at 10:16 AM
    • #11

    The gun looks nice, the rest looks puke :G

    They really need to get another skybox, that one is terrible D:

    And obviously they need to actually light their maps

  • D3ads
    • August 12, 2005 at 11:04 AM
    • #12

    The skybox is just an edited Q2 one, the unit 1 sky, it looks worse than the original D:

    ProdigyXL: The outside areas don't look so bad anyway and like I said, I run on medium...

  • Section_Ei8ht
    • August 12, 2005 at 2:53 PM
    • #13

    Gun looks nice the enemy models look nice, but the level design looks shit enough to be a direct port. Also the game ran like shit compared to doom 3 and this had smaller environments. This team needs to optimize.

    Bottom line, I am not impressed.

  • MJ
    • August 12, 2005 at 4:15 PM
    • #14

    you people are harsh..

  • Zacker
    • August 12, 2005 at 6:44 PM
    • #15
    Quote

    you people are harsh..

    Well they are actually right here:D

  • Lee3dee
    • August 13, 2005 at 7:02 AM
    • #16

    aww man. I wanted to download it and try it. On the website there is 3 texture artists and 3 models. Form the screenshots it looks like most normal maps are generated with photoshop. With the character actually being made high poly then low. I'll still check it out because quake2 was my favorite title of the series.

  • D3ads
    • August 13, 2005 at 6:08 PM
    • #17

    The models are pretty bad, but it's only a test build innit. God, the skin and normal map are like 2500x2500

  • Kosmo
    • August 14, 2005 at 2:08 PM
    • #18

    The games performance was pretty bad, and the animations suck, but it is far from complete so I'll let it slide.

    To the gameplay, my best guess is that because Doom3 was dark, someone had to do a mod to put in the flashlight on the weapons (what kind of future is that? even many modern weapons have flashlights), so I'm pretty confident that someone makes a mod to add in a FUCKING CROSSHAIR.

    The player movement speed is discustingly slow compared to the real deal, I know, I tested since I still have quake 2 installed on my comp because I play Gloom. Trying to kill the enemies with the wapons is like licking them to death, very effective, if you want to get yourself killed. The weapons being as powerful as a gardenhose added with the slow moving speed and no crosshair just makes the game impossible to play and hard as fuck.

    Just remind me, why these retards even made the game? They could just aswell come to my house when I slept and give me nasty papercuts, and that would have been about half as painful as playing this piece of steaming shit.

    Only thing worth mentioning is, the gun models are actually pretty sweet. But the levels are blocky as hell, even the original game had less flat surface.

  • D3ads
    • August 14, 2005 at 3:38 PM
    • #19

    http://www.quake3world.com/forum/viewto ... sc&start=0

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