Hello,
I'm interested in creating some assets for Source 2 and am wondering what the difference is between blend materials in Source 2 and traditional vertex blending textures by height? It seems with the default shader in the material editor that you can only blend two different textures together, when in other engines / 3D packages you could use every RGB channel as well as multiple UV sets. Is there a way I can create a shader that will let me paint multiple textures onto a model? Just having two textures for blending seems a little limiting.
Thanks.