1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Blending Multiple Materials in Source 2 / Multiple UV Sets for Vertex Blending

  • coolguyslims
  • November 14, 2023 at 3:41 AM
  • coolguyslims
    • November 14, 2023 at 3:41 AM
    • #1

    Hello,

    I'm interested in creating some assets for Source 2 and am wondering what the difference is between blend materials in Source 2 and traditional vertex blending textures by height? It seems with the default shader in the material editor that you can only blend two different textures together, when in other engines / 3D packages you could use every RGB channel as well as multiple UV sets. Is there a way I can create a shader that will let me paint multiple textures onto a model? Just having two textures for blending seems a little limiting.

    Thanks.

  • coolguyslims
    • November 14, 2023 at 5:30 PM
    • #2

    I'm trying to use a lightmapped_4wayblend shader, but am having difficulties. I've created a simple test material with tinted albedos to see if it's working, but nothing seems to happen when I blend. Every channel shows up, but the preview image for each channel looks the same as my base material. The debug mode shows that each vertex channel can be painted, but it looks the same as my base material.

    I included an image where you can see the debug mode showing that the vertex channel painting is functional, but the material doesn't look any different.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  2. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  4. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  6. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™