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[UE5] Deck16 blockout

  • ZZZ
  • May 9, 2023 at 3:02 AM
  • ZZZ
    • May 9, 2023 at 3:02 AM
    • #1

    [Blocked Image: https://i.postimg.cc/HLxKzHzj/project.jpg]

    I'm going do the same thing as Malevolence. Except that this time around I want to explore some variations in paths, flow, item placement. Compare UT3 with UT and my own legodeck from years ago.

  • ZZZ
    • May 11, 2023 at 2:21 AM
    • #2

    [Blocked Image: https://i.postimg.cc/pdVqN691/deck1.jpg]

    [Blocked Image: https://i.postimg.cc/rs49C6bz/deck10.jpg]

    [Blocked Image: https://i.postimg.cc/yY9f094n/deck11.jpg]

    [Blocked Image: https://i.postimg.cc/8CywTmMk/deck2.jpg]

    [Blocked Image: https://i.postimg.cc/qRzwq6xs/deck3.jpg]

    [Blocked Image: https://i.postimg.cc/RZLXDB0H/deck4.jpg]

    [Blocked Image: https://i.postimg.cc/13QvBtyS/deck5.jpg]

    [Blocked Image: https://i.postimg.cc/8k7XP9Z2/deck6.jpg]

    [Blocked Image: https://i.postimg.cc/HWFZJzKV/deck7.jpg]

    [Blocked Image: https://i.postimg.cc/nV9Tt7zZ/deck8.jpg]

    [Blocked Image: https://i.postimg.cc/63g0v6MD/deck9.jpg]

  • +Rusty+
    • May 13, 2023 at 12:37 AM
    • #3

    There's always something that gets me when seeing those dev style textures and blockouts.. love it and looking great. look forward to see this come to life.

  • ZZZ
    • May 13, 2023 at 10:19 PM
    • #4

    I'm regretting the blockout. As I was writing the article about the map I was having ideas for new paths and other design changes. I didn't had to waste time in copying the same layout because I had this idea of changing it from the beginning.

  • ZZZ
    • May 20, 2023 at 11:17 PM
    • #5

    [Blocked Image: https://i.postimg.cc/ryGJThYT/Unreal-Editor-2023-05-20-18-54-05-348.jpg] [Blocked Image: https://i.postimg.cc/ZKTL5r1d/Unreal-Editor-2023-05-20-18-54-19-114.jpg] [Blocked Image: https://i.postimg.cc/vm1hdbC2/Unreal-Editor-2023-05-20-18-54-28-339.jpg] [Blocked Image: https://i.postimg.cc/Wz7673Jz/Unreal-Editor-2023-05-20-18-54-42-291.jpg] [Blocked Image: https://i.postimg.cc/pTzBpkWD/Unreal-Editor-2023-05-20-18-54-51-489.jpg] [Blocked Image: https://i.postimg.cc/sxz4SSxb/Unreal-Editor-2023-05-20-18-55-02-276.jpg] [Blocked Image: https://i.postimg.cc/GpZQL6CL/Unreal-Editor-2023-05-20-18-55-11-889.jpg]

    Decided to add a new corridor with two entrances and another pit with two lifts, like the existing one.

    With the new paths the bridge in the middle with the shield doesn't make sense. However, the place where the jump boots are can be repurposed as a trap chamber. In the same way as DM-Pressure chamber.

    8 meters is too wide for the corridors. 6 meters seem to feel better.

    I don't like the sniping spot and the dead end with the Flak cannon. There is a new path connecting the two.

  • ZZZ
    • May 22, 2023 at 4:01 AM
    • #6

    [Blocked Image: https://i.postimg.cc/wTjNLYDj/Unreal-Editor-2023-05-21-23-53-11-208.jpg]

    [Blocked Image: https://i.postimg.cc/G3QY4m8f/Unreal-Editor-2023-05-21-23-53-22-371.jpg]

  • ZZZ
    • May 28, 2023 at 7:05 AM
    • #7

    ...

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