1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

3d Modeler for machinima series

  • tfg
  • August 3, 2005 at 1:34 PM
  • tfg
    • August 3, 2005 at 1:34 PM
    • #1

    3d Modeler position for a small television-style machinima project I am heading. This is a volunteer project involving roughly 10 people. We require a low poly character modeler to create realistic human characters with 5000-7000 polys (or as realistic as you can get under those restrictions). XSI is the preferred tool, but that's not a big issue.

    Although the project is "volunteer" - there is already a secured distributor and once our payment is finalized your contract will also be revised to include payment. If the show generates positive ratings it could become a steady income for the next year.

    Interested folks should get used to working largely unsupervised and not be a robot waiting to be told every detail (ie. use some of that creativity you were born with to spice up our ideas.) Also note that this is not a typical machinima series as it contains some very dark and serious content.

    Send your resume with any relevant material to daniel.frome @ gwfilms.com (remove the spaces). No attachments larger than 20MB please.

    Note: This is not the same project as advertised previously on the forums.

  • von*ferret
    • August 3, 2005 at 4:12 PM
    • #2

    Website? Location? ect?

  • Zazi
    • August 4, 2005 at 12:20 PM
    • #3
    Quote from von*ferret

    Website? Location? ect?

    By deciphering this man's very complex code, I was able to decern that the website is gwfilms.com. Additionally, based on this intelligence, I was able to determine that there is no location, but focused on a group of individuals over the internets. This will make blowing them up a pain in the ass.

    On a more serious note, I'll send you my CV.

  • DaanO
    • August 4, 2005 at 3:09 PM
    • #4

    Tfg is great at what he does, anybody that has some spare time that has the skills should join. Also, hi Daniel

  • tfg
    • August 4, 2005 at 5:22 PM
    • #5

    Why hello there Daano Good to see you're still alive and well. Look forward to hearing from you Zazi.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™