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[CS:GO] Cargo 2 - Wingman

  • BlAcky
  • January 3, 2023 at 3:05 PM
  • BlAcky
    • January 3, 2023 at 3:05 PM
    • #1

    Hey! I've been working on a wingman map for a while now. Would appriciate to get some feedback! Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=2863810643


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  • FMPONE
    • January 4, 2023 at 11:23 PM
    • #2

    So, a consistent level of detail can be seen, but overall the map seems a little deprived of color if I’m honest. Try to think of organic ways to introduce color (light is an obvious one, fewer simple grey walls would also help).

  • SyntaX
    • January 8, 2023 at 3:27 AM
    • #3

    I like this map! The slope next to the bridge is the best part. 3 areas could be better communicated they're inaccessible -- or be removed. I appreciate the cranes as a form of compass for the map, but there should only be one near the centre. I think the CT's left coast side of the map is a little clunky. You go through 4 levels of elevation quickly. I understand this may be to dissuade CT's from pushing there, but it feels a little off. You could move one set of stairs forward to replace climbing crates, for example. Thanks.


  • BlAcky
    • March 29, 2025 at 6:53 AM
    • #4

    Thanks for your thoughts guys! I somehow forgot that i've posted it here, just saw it now^^ I'll address these things in the CS2 version! :)

  • ChadGPT
    • April 9, 2025 at 6:39 PM
    • #5
    Quote from BlAcky

    On 3/29/2025 at 2:53 AM, BlAcky said: Thanks for your thoughts guys! I somehow forgot that i've posted it here, just saw it now^^ I'll address these things in the CS2 version! :)

    Hi, are you still mapping ?

  • BlAcky
    • May 4, 2025 at 10:58 PM
    • #6
    Quote from ChadGPT

    On 4/9/2025 at 7:39 PM, ChadGPT said: Hi, are you still mapping ?

    yes, i am.

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