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  4. [Prodeus] Official Mapping Contest Part 3

TEK DITCH

  • ShockaPop
  • December 7, 2022 at 10:15 PM
  • ShockaPop
    • December 7, 2022 at 10:15 PM
    • #1

    This will be my entry, TEK DITCH!

    --- P-Link: m-0zbR6sm4oU "In a red and rocky planet, people started extracting its valuable resources already quite some while ago in one of the canyons. Things don't seem stable and right though any more.." [Blocked Image: https://cdn.discordapp.com/attachments/705847742664146954/1051297657760530502/image.png][Blocked Image: https://cdn.discordapp.com/attachments/705847742664146954/1051297655071969361/image.png][Blocked Image: https://cdn.discordapp.com/attachments/705847742664146954/1051297655604658247/image.png]

  • ShockaPop
    • December 11, 2022 at 12:57 AM
    • #2

    Added P-link and description. Map's ready for some testing/previewing! Known issues: -No secrets -All monsters may not be available for killing -Optimization still in progress -Things can be crude and/or missing polish in many areas -No checkpoints

  • ShockaPop
    • December 14, 2022 at 7:24 PM
    • #3

    As posted also in Prodeus' Discord:

    Quote

    Quote

    Map is now published, with the same old P-Link: m-0zbR6sm4oU

    Map's also tested on PS4! Can be bit more difficult there, but it runs.

    Changelog:

    -Cleaned up Automap even more

    -Optimized facecount/navmesh

    -Added [REDACTED] -Added [REDACTED]

    -Changed some Energy-ammo to Chaos-ammo (because I just seemed to happily think that was also for Arc Rail..)

    -Fixed "soundscapes"

    -Fixed some lighting issues (seems many EnvProbes in same room is worse than having just one)

    -Adjusted few more enemy spawns to be lower for consoles

    -Updated Snapshot -Updated Description

    -Adjusted Items/Ammo a little, hopefully didn't break the balance

    -Fixed some VFX-issues -Added few more sounds here-n-there

    -And some other minor stuff..


    Play it, rate it, have fun!

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