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Cool Kids modeling contest, make a crate

  • OL
  • August 1, 2005 at 9:04 PM
  • OL
    • August 1, 2005 at 9:04 PM
    • #1

    hey guys lets all make crates and you can texture them if you want and its a contest also.

    heres a comedy option if you dont want to join:

    Quote

    hey guyz did i do this rite im new to the hole models thing?[Blocked Image: http://www.olhux.net/image/crate.jpg]

  • Mazy
    • August 1, 2005 at 9:26 PM
    • #2

    The geometry does not match the texture, and it is stretched in the ingraved part.

    Apart from that I am most impressed.

  • von*ferret
    • August 1, 2005 at 9:43 PM
    • #3

    lol m azzle is spot on

  • Zacker
    • August 1, 2005 at 9:45 PM
    • #4

    Sounds like a modelling contest on my level:D

  • mike-0
    • August 1, 2005 at 10:55 PM
    • #5

    where the fuck is the add vertex to edge tool in gmax

  • curman
    • August 1, 2005 at 11:15 PM
    • #6

    under edge, its to the right it says 'add vertex'

  • OL
    • August 1, 2005 at 11:31 PM
    • #7

    or the refine button

  • mike-0
    • August 2, 2005 at 12:15 AM
    • #8

    um... these are the only options i have

    [Blocked Image: http://img292.imageshack.us/img292/1903/verticesmax1rk.jpg]

  • ReNo
    • August 2, 2005 at 12:43 AM
    • #9

    Dunno about gmax, but in 3dsmax I would (using the right click menu in the perspective view) convert the box to "editable poly", change the selection mode to "edge", select the edge you want to add the vert to, select "insert vertex" from the right click menu, and then click on the edge where you want the new vertex. But then I'm a total n00b to 3dsmax, so that might be some horribly long winded way of doing it

  • mike-0
    • August 2, 2005 at 12:53 AM
    • #10

    hm, i dont have the add vertex option, but the divide edge option seemed to do what the add vertex option does.

  • mike-0
    • August 2, 2005 at 1:48 AM
    • #11

    how do i show my polycount in max?

    anyone got some tutorials for texturing models?

  • OL
    • August 2, 2005 at 2:30 AM
    • #12

    ftp://ftp.discreet.com/pub2/web/product ... erence.exe

    polycount is file-summary info

    be sure to convert your model to an editable mesh first or the count is not accurate.

  • CrazyMAC
    • August 2, 2005 at 4:19 PM
    • #13

    Its come to my attention that everyone is making really boring crates D: and everyones being very unimaginative about it.

    How about a broken crate or one with a hole smashed into itor the lid off and something scary inside!~

    There is more to a crate then the outside edges!~

    could even do a sureal create which is growing out of the ground ~ like a tree growing and add some BS in about "ow im a hippie this tree is already dead its doom to become a crate"

    ok =) done.

  • Zyn
    • August 2, 2005 at 4:19 PM
    • #14

    W.I.P

    [Blocked Image: http://www.shatteredminds.net/skit/crate1.jpg]

    I suck and can't think of anything creative at the moment, and I approve this message!

  • kleinluka
    • August 2, 2005 at 5:37 PM
    • #15

    I wanna make a crate with a hole and georff inside but I'll leave that to mazzel~~ D;~~

  • zaphod
    • August 2, 2005 at 5:42 PM
    • #16

    just let crates die . . . please.

  • Fullauto
    • August 2, 2005 at 6:57 PM
    • #17

    We'd be nothing without crates, and you know it

  • Tequila
    • August 2, 2005 at 7:00 PM
    • #18

    oh helloes~ crate.

    [Blocked Image: http://img106.imageshack.us/img106/3525/result7hg.jpg]

    I only started learning Max yesterday, and this was simply a UV test, so excuse the... cube.

    But still, no denying, that texture is immense.

  • OL
    • August 2, 2005 at 11:54 PM
    • #19

    shut up zaphod you abandoning jerkass

  • Lee3dee
    • August 3, 2005 at 1:44 AM
    • #20

    some old crates i made for my unfinished UT2004 level. hehe

    [Blocked Image: http://www.lee3dee.com/Images/env/crate01.jpg]

    [Blocked Image: http://www.lee3dee.com/Images/env/crate02.jpg]

    I'll make a new one this week

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