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Ns_calamus

  • Kabelen
  • July 19, 2005 at 12:19 PM
  • Kabelen
    • July 19, 2005 at 12:19 PM
    • #1

    Hello to you all. This is my first thread/post on these forums. I can see there's alot of great maps going on and I have a map in the works myself.

    I've been working on it for I don't know how long and it's closing to a beta stage. It's 90% complete and I hope to have beta1 ready in the end of this week.

    What written below is a direct quote from the naturalselection.com mapping forums. I won't bother to rewright it.

    UPDATE! Probably the biggest one before beta1 .. Now let's see. I've been working A LOT! Improved r_speeds greatly in many places. Built new areas and the map is closing beta1 very fast. The map is 90% complete with layout. Most of the areas in the following shots are finished and some of them have a little more work that needs to be done in them.

    Also my clipnodes are running out so some of the details you can see in the shots will probably be removed or changed drastically. This to actually get the map done and have people play it.

    Pictures, now(wee no more imageshack!!) :

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus1.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus2.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus3.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus4.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus5.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus6.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus7.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus8.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus9.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus10.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus11.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus12.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus13.jpg]

    What needs to be done:

    -Clipnodes must be reduced before I can finish the map without any troubles.

    -Last hive needs to be built

    -The ways for going to the last hive must be built

    -Backstory must be written(I have a decent one inside my head!)

    Layout will come AS SOON AS the layout is 100% finished for beta1

    Comments and Critics are more than welcome. I hope to see more comments than when I first started this thread.

    That's all for now. Stay tuned if you like!

    So that was it.

    As said to people on the ns forums I'd like a great deal of feedback on how to improve areas/lighting and other things that you might think would be valuable to look into. Thanks in advance for all the feedback!

  • ReNo
    • July 19, 2005 at 1:03 PM
    • #2

    First of all, welcome to mapcore - I hope it fills you with warm, fuzzy feelings

    Map is looking pretty cool. I like the atmosphere you have in a lot of the shots, and here and there you've got some pretty cool architecture. The main problem is that many of your areas look so bare. The overall room structures look fine, but it just looks like a shell. I know this is HL1 and many of us are somewhat spoilt by newer engines, but it looks to me like you probably have some resources left for additional detail. Look at the 5th last screenshot for example. That room BADLY needs some life - it seems horribly empty and simplistic, especially when compared to some of the other pictures. I don't have NS installed these days so can't take a closer look.

  • Tequila
    • July 19, 2005 at 1:15 PM
    • #3

    I'd recommend recolouring the Eclipse texture set to your own chosen hue, because right now the map just screams 'ns_ayumi' instead of being your own style.

  • Kabelen
    • July 19, 2005 at 1:19 PM
    • #4

    Thanks Tequila. I'll try that as soon as I get home.

  • mike-0
    • July 19, 2005 at 3:29 PM
    • #5

    The brushwork is very simple, but it doesnt look bad.

  • Zacker
    • July 19, 2005 at 5:01 PM
    • #6

    It looks very clean, too clean in many places. The brushwork is simple, but it works out pretty well in most places.

    As ReNo said, the map really need more detail in a lot of places. You got the walls, floors and such, but not really any object detail. There should be plenty of room for making the map more detail and yet have good r_speeds.

  • insta
    • July 19, 2005 at 5:42 PM
    • #7

    HOLY SHIT YOU'RE FROM HARSTAD??!?! So am I!!!

    That's the weirdest thing ever. Wow. My mind is blown.

    Anyways, solid looking map, but it seems to follow the architecture-style of ns_ayumi very closely. Not that it's a bad thing, since it fits the textures perfectly, but it's all been seen before.

    Again, wow. From Harstad. Wow. Wowowow.

  • Kabelen
    • July 19, 2005 at 6:34 PM
    • #8

    OMG! LOOK! THE TEXTURES TURNED DARK GREEN!!

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn1.jpg]

    The shot is a bit dark I know. But the lighting will be brighter next time a screenshot is provided to this thread.

    What will be done next:

    -Brighter lighting.

    -Beta1 built ready.

    After beta1:

    -Areas destroyed totally(as detail to the map)

    -Areas improved with more detail so they aren't as empty as they are now.

    Also, here is one of the textures in the colour I turned them all into:

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/wall_clab6.jpg]

    That is all for now. Feedback please?

  • st0lve
    • July 19, 2005 at 6:57 PM
    • #9

    The green version looks better Lassie (nr.3) (cuz Im 1, spine is 2, and u r 3)

  • Tequila
    • July 19, 2005 at 8:58 PM
    • #10

    Indeed, it'll give your map that unique edge. Now develop it further!

    Try and find a common architectural style of your own to use hand in hand with that texture set.

  • RD
    • July 19, 2005 at 9:36 PM
    • #11

    put some dead ending, short pitch black vents in the walls for skulks to hide in

  • Kabelen
    • July 19, 2005 at 10:19 PM
    • #12

    Hmm..how about actual vents for the skulks to hide in then? :wink:

    Two more shots. Just to show how the textures look ingame. The last shot was a bit too dark(being fixed, new compile going atm.).

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn2.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn3.jpg]

  • PhilipK
    • July 19, 2005 at 10:30 PM
    • #13

    Looking a bit cartoonish (in a good way) and very cosy.

    I like it

    Welcome btw Kamelen~

  • Kabelen
    • July 19, 2005 at 11:45 PM
    • #14

    Hehe yeah. I see what you mean .. And it's true. I also like it that way.

    I have a new shot. The shot I posted which was dark(with the new textures)..I have the same spot, only with more lights ..

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn1_nwlgt.jpg]

    Imo it's much better but still needs to be a tiny bit brighter.

    That's all!

    Oh and PhilK.. It's KaBelen .. You always had that spelling error .. I don't know if you do it on purpose..but I'm correcting you anyways

  • PS_Mouse
    • July 20, 2005 at 1:54 AM
    • #15

    I spy ns_hydrosity.wad

    I like the green walls btw.

  • JynxDaddy
    • July 20, 2005 at 9:55 AM
    • #16

    Pics are down

  • Kabelen
    • July 20, 2005 at 10:25 AM
    • #17
    Quote from PS_Mouse

    I spy ns_hydrosity.wad I like the green walls btw.

    Hehe, yeah it's been used. Took some textures out it and put them into ns_calamus.wad .. I hope it's ok though..?

    Yeah you better like the green textures, they took me a shitload of time!

    Yeah I know about the pictures. I'll make sure they come up some time this week. If not. Well.. I don't know what to do then.. JynxD just keep checking every once in a while, as they might be back up any time.

    EDIT: Pics are up again!

  • Kabelen
    • July 21, 2005 at 2:24 PM
    • #18

    I made a new hallway. Thought it was pretty neat myself and decided to post it.

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_newhall1.jpg]

    Nothing more.

  • ReNo
    • July 21, 2005 at 3:05 PM
    • #19

    The lighting doesn't seem to match the lights. Those strong orange lights coming up at an angle only seem to give off a hugely pale glow, and the pipes in the middle look to have highlights on the closest edge despite there being nothing there to cause them. Nice enough design though

  • mike-0
    • July 21, 2005 at 4:33 PM
    • #20

    scale down that pipe texture

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