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Open Source Map Pack

  • Minos
  • July 12, 2005 at 11:55 PM
  • jaardsi
    • July 13, 2005 at 8:49 PM
    • #21
    Quote from Minotauro

    Most of the mappers are selfish, they dont enjoy sharing their knowledge and "secrets" and many think too superior of themselves, like if they were gods or something. Only a few people are like that here in mapcore but its pretty much like that in other communities. And last but not least I'm not sure I wanna keep working on stuff that will be obsolette in 2 months (or less) after the release.

    Totally agreed. I'm still wondering what's the point of keeping your map sources and secrets to yourself. Everybody will most likely just forget your map in a month or two and you'll source files will keep gathering dust somewhere in the depths of your C: drive... What a waste.

    The game editing scene is seriously lacking of a place for developers to dump their map sources and textures for others to take advice from. I, for one, would surely join in.

  • Minos
    • July 13, 2005 at 9:05 PM
    • #22
    Quote from jaardsi

    Totally agreed. I'm still wondering what's the point of keeping your map sources and secrets to yourself. Everybody will most likely just forget your map in a month or two and you'll source files will keep gathering dust somewhere in the depths of your C: drive... What a waste.

    The game editing scene is seriously lacking of a place for developers to dump their map sources and textures for others to take advice from. I, for one, would surely join in.

    Couldnt agree more.

    As I said this is not good bye Im just pissed off with all this shit. Will probably keep modelling props for insurgency though, havent been excited for a game/mod like that for quite a long time.

  • Schmung
    • July 13, 2005 at 9:15 PM
    • #23

    I'll be releasing most of what I've got after TS 2.2 comes out. THere's nothing that amazing there, but I'm hoping some people might wish to finish some of the things I didn't and maybe tidy up some of my better map.s

    Going to take a look at all this properly now, nice to see people doing this from time to time.

  • Minos
    • July 13, 2005 at 9:37 PM
    • #24

    I can only support you schmung, will be specially good for the TS mapping community.

  • st0lve
    • July 14, 2005 at 12:20 AM
    • #25

    min0 I wasnt kidding when I wrote that you can have my gfx card after the summer (or when I get another card).

    then u can play HL2

  • Minos
    • July 14, 2005 at 3:19 AM
    • #26

    All I need is RAM actually, I got DDR but my old mobo works with DIMM. Now nobody will buy this shit

    My dad got a cool pc recently (semprom2.8, radeon 7200, 512mb), at least for brazilian standards. I can map from there on the weekends if I feel like it.

  • -Stratesiz-
    • July 21, 2005 at 4:45 PM
    • #27

    Yah I feel the same, I just don't have that passion I used to feel for mapping. Nevertheless your stuff is flabbergastingly good! ~~

  • wikipediano
    • July 25, 2005 at 1:59 PM
    • #28
    Quote

    These new game devs are getting into it for the money instead of the passion. Besides that, considering that making a game for the new gen will be extremely expensive, only the strong franchises (I hate this word) will have a good chance to be succesful. That means many cool companies will go bankrupt and only the stronger ones like EA, microsoft, nintendo, etc etc will survive and monopolize everything. There's always some new part to buy, goddamn it, I hate having to upgrade stuff in a short period of time.

    That's why I don't go for upgrading every 1-3 years. Most of the heavists games all suck, you play once, enjoy all the eye candy and then poof, forget it. And that's why I map for old commercial games that went open source, like doom, duke3d and quake.

    Quote

    The game editing scene is seriously lacking of a place for developers to dump their map sources and textures for others to take advice from. I, for one, would surely join in.

    Like Unreal powered games, all maps are free to open, inccluding its map contents, to see how things were done. Thanks God nexuiz is full open source, all its maps comes with the map file for you to see how maps are before compiling it.

  • Crackerjack
    • August 1, 2005 at 7:01 AM
    • #29

    MINO_!~~~!!!~!@

    Awesome stuff brother! Totally agree with you.... it has taken me 6 months to get one room done.... im just not as inspired as used to be Its a god damn shame... but heh what can you do? But now I enjoy doing textures ! Anyways Mino... I hope one day you find that inspiration again and come to map for the community one more time Talk to you on MSN!

  • Taylor Swift
    • August 10, 2005 at 2:50 PM
    • #30

    cool pack

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