plz and the white metalwall texture:
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plz and the white metalwall texture:
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I just noticed her thong ![]()
How do you know they are the same? Has anyone actually compared them side by side? Has someone asked someone working at Ritual IF they were the same?
I don't give a flapping pussy about this, but some of you seem to be obsessed by these kind of things, so may I present you a possibility to ease your minds.
Prey, it looks like Doom3 part2, and that is much because it is heavily influenced by it and uses it's engine, maybe something like that is happening here? The artists working at the game are looking for HL2 for some inspiration and do things like Valve did for HL2, just because Valve knows how to do things best for their own engine, just like id can do the best things with their engine.
Now that there is a possibility that they are not the same models/textures/whatever you can ease your minds and wait for the release to be sure.
I'm a god, and I really mean it.
Looks awesome to me, makes me want to do some sauce mapping.
F.E.A.R looks better to me.
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H2O?? OMG WATAH HOW DID YOU MAKE IT INTO THE GAME!??!?
F.E.A.R. is pretty pimpin if you ask me, but nobody did, they never ask me.
But like we already know, it's all bout gameplay, and HL2 has been one of the best games, gameplay vise, so maybe it will transport to Sin too, hmm, maybe, perhaps, I hope so.
Quote from instaNot enough to make me cry though, thankfully. Seems like there's more than enough content to define the SiN universe.
I wonder, if you license the source engine for a project, do you get the right to use HL2 art and model assets as well? Or is this some special deal with Ritual. Otherwise, I fear we will see HL2 white metal railing models in all future Source games.
that is very sad, but im afraid its true ![]()
Quote from Pericolos0FEAR looks pretty awesome but i'm liking this ALOT more
It's has it's own style which is something i seem to be missing in FEAR
What? Scary little girls with black hair hanging on their face with supernatural powers are not unique? :roll:
Yeah, well I never expected anything groundbreaking from F.E.A.R. since it is Monoliths game, they have a habit of coming up with ideas and then underachieving.
Quote from Pericolos0i wasn't even talking about that
Just the graphics, FEAR has a pretty generic realism style, eventhough they use all the latest blingbling the art side of it isnt very original
Have you seen screenshots from the multiplayer beta test? The maps and textures aren't very impressive at all, atleast not compared to the stuff which was seen in the movie with that scary girl and whatnot.
yeah, fears graphics are not that great when you actually play it, its got some really cool effects like relief mapped (not sure, but it looks like it) bullet holes and cool particles and lightning.
I like these screens! It's cool to see that they already got a bunch of content. There is a few hl2 materials and props in there, but far from anything which can annoy me. I think it's 100% ok to do such things, as long as they fit in.
Some of it looks like ass, I mean wtf is with those blurry vehicles with almost no detail at all?!!! Mind you, I said Doom 3 looked like ass to begin with and ended up changing my mind, it has potential at least.
Never played Sin...
interesting but not my style. I like how people take hipolygon and go another way from realism though. So nice job for them on trying something new, just doesn't do anything for me.
Well it is cool to actually see how there are two totally different styles of games coming out/or out right now, one group being Doom 3 the upcoming Quake 4 , Prey and Enemy Territories: Quake wars, Gears of War and UT2k7 and the other group being Half-life 2, Vampire the masqurade: Bloodlines, and Sin2. Group number one is very high on detail, they do detail with textures, details with shaders, details with lighting and so on, insane amounts of little bits and pieces of details to see everywherer. Group number two is simple clean world, detail is there where it is needed, and even when it is needed, they are done with textures if possible, maybe using shaders but not overworking them.
When looking the two kinds of games, I have not yet made up my mind which game type I like the most, but I am fairly sure that I will like both of them, not every game competing with each other, so maybe this is just the thing that Will Wright and Saturo Iwata are talking about, taking games again in to a different direction, taking alot of workload off from developers and using resources to different kind of development than just pushing out thousands of models and reusing them to death.
So we should take a look at things from this kind of perspective for a while. Even tho I didn't like the original Sin, who knows, maybe they have incorporated some excellent elements form HL2 which I think has easily one of the best gameplay in every straight forward FPS.
reminds me of the orginal sin ![]()
they've really caught the orginal mood and atmosphere
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