Hey Mapcore,
Long time lurker here. I'm working on a remake of a Natural Selection map, Tanith, for Natural Selection 2. I've been involved in the development of the game for some time as a playtest lead, environmental artist, and competitive player, I figured I'd add another notch to my belt. Over the past three years I've been slaving away trying to create something that evokes that wonderful nostalgia while aligning itself with NS2's gameplay and design. Many of the rooms look pretty similar to ns_tanith, but with a massive coat of paint. Some have undergone significant restructuring, making it new while retaining those older aspects or themes. While the game has felt like it has been sunsetting for a long, long time, it's still lively enough that there are full servers everyday. The map is currently being played on several of them.
It's currently a work in progress, but I'm hoping to have it done very soon. The version on the workshop is not the most updated, some of these screenshots are from the developer fork for new and increased Workshop file size which is slated to arrive with the next NS2 update.
Minimap
Waste Handling, a tech point room
Sewer, a formerly unnamed room
Marine start with a cool hologram that glitches out
Exterior Paths, outside of marine start
Fusion Core, the alien starting location
Chemical Transport, one of the precious resource locations
SatCom with some Suspiria inspired lighting
Relay, another outside location