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[CS:GO] de_contact (WIP)

  • bobbyD
  • June 30, 2021 at 8:56 AM
  • bobbyD
    • June 30, 2021 at 8:56 AM
    • #1

    de_contact (workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2522339297) is my first attempt on creating a competitive CS:GO map. I tried to create a map that is fun to play, with a bright and clean style. I mostly used de_nuke textures to maintain visibility.

    Gameplay is very mid focused, both Ts and CTs have multiple option for rotations.

    Mid:

    Both bombsites a rather large with a lot of cover. Bombsite A has a main entrance and a side entrance (elevated). Bombsite B has only one entrance which is divided. Both bombsites can be split through the respective short connectors.

    Bombsite A:

    Bombsite B:

    I used a simple colour code (green = bombsite A, red = bombsite B and blue = mid) to simplify the rotations on this map. The art style is very simple (a lot of white concrete walls), but I will try to come up with a more polished and realistic look.

    I will post future updates in this thread. If you want to try this map out, checkout the workshop link above.

    Peace!

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