de_contact (workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2522339297) is my first attempt on creating a competitive CS:GO map. I tried to create a map that is fun to play, with a bright and clean style. I mostly used de_nuke textures to maintain visibility.
Gameplay is very mid focused, both Ts and CTs have multiple option for rotations.
Mid:
Both bombsites a rather large with a lot of cover. Bombsite A has a main entrance and a side entrance (elevated). Bombsite B has only one entrance which is divided. Both bombsites can be split through the respective short connectors.
Bombsite A:
Bombsite B:
I used a simple colour code (green = bombsite A, red = bombsite B and blue = mid) to simplify the rotations on this map. The art style is very simple (a lot of white concrete walls), but I will try to come up with a more polished and realistic look.
I will post future updates in this thread. If you want to try this map out, checkout the workshop link above.
Peace!