I like all of it, still want a map editor.
Battlefield 2042
-
-
I really like the idea of the custom modes, brings back the good times of custom servers… we used to play BF1942 in LAN with friends, something like 8 vs 64 bots (or whatever was the highest number you could have).
I do wonder though how full the servers will get for these.
It would be cool to allow community to produce content, the way Valve has embraced custom works great.
-
Does this mean there’s a campaign? Or is it just backstory for the MP world?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
There is no campaign. It's just backstory for the multiplayer world.
-
I dig it
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
Did anyone try the beta at all? What were your thoughts?
Personally, I was really looking forward to this game. I've been craving a new shooter for so long as I'm bored of everything else and Battlefield used to be my jam. I was hoping for a return to the BF BC2/BF3 days but after playing the beta I feel like I'm not going to enjoy the game.
The biggest thing for me was the same characters used for both teams. It baffles me how this got through the design process. It's impossible to tell at a glance what team anyone is on. Did this game start as a Battle Royale then get turned into a Battlefield game because that would kind of make sense. You would know who's in your squad and anyone else is fair game, just shoot them. I lost count the amount of times I shot at friendlies or didn't shoot at enemies because of this.
Also, everyone being able to use any gun/gadget just removed any sense of team play. Nobody was reviving, it was impossible to find ammo and I couldn't easily tell who was anti-vehicle so I could support them with ammo/cover fire. The whole class system made Battlefield what it was. You'd have to have a mix of all classes to succeed. Now it just feels like a big deathmatch and everyone is just chasing that kill they wanted.
There were a load of other things which put me off, the vehicles felt horrible to control, the map felt way too big (and it's not even the biggest map), AI was pointless filler and the tornado felt like it'd get old fast.
Graphically it was alright and I think Portal might be where I spend most of my time if I do end up picking it up. Just based on the beta I wasn't impressed at all sadly.
-
I tried the beta over the weekend and I can safely say that it's not for me. The chaos of having 128 players all doing their thing in a massive map feels.. well, chaotic. But I know people who are all about that, playing with their squad and pushing through it. The game looks amazing, but it's not without performance issues and bugs in traditional bf on launch style.
-
I cannot be defeated
[Blocked Image: https://64.media.tumblr.com/2d3768a5baadb370e15cd3021b9642e4/tumblr_nd22qw74OR1s7dhyjo1_500.gif]
-
Quote from Beck
19 hours ago, Beck said: Also, everyone being able to use any gun/gadget just removed any sense of team play. Nobody was reviving, it was impossible to find ammo and I couldn't easily tell who was an anti-vaxxer so I could support them with ammo/cover fire. The whole class system made Battlefield what it was. You'd have to have a mix of all classes to succeed. Now it just feels like a big deathmatch and everyone is just chasing that kill they wanted.
This is how I read it and thought it was just hilarious

-
Quote from Bunglo
11 hours ago, Bunglo said: I cannot be defeated
I think BF3 was the last time I truly enjoyed Battlefield. BF4 was ok but never really enjoyed the levelution, usually it would make the map worse for me.
Quote from Buddy6 hours ago, Buddy said: This is how I read it and thought it was just hilarious

Haha, life in a pandemic got us going crazy.
-
Quote from Beck
10 hours ago, Beck said: I think BF3 was the last time I truly enjoyed Battlefield. BF4 was ok but never really enjoyed the levelution, usually it would make the map worse for me.
Same. I didn't play bf4 until years after it came out, so maybe that skewed my view of it, but it just didn't do it for me like bf3 did. I think we just have to except the fact that we all got to experience a pretty special time in gaming. There's been some incredible ones that have come out in recent years but damn, 10+ years ago we were getting hit with games left and right that forced a fundamental shift in the industry. That's why, nostalgia aside, we still look back and point to them as examples of greatness.
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
Quote from Bunglo
On 10/14/2021 at 4:59 AM, Bunglo said: Same. I didn't play bf4 until years after it came out, so maybe that skewed my view of it, but it just didn't do it for me like bf3 did. I think we just have to except the fact that we all got to experience a pretty special time in gaming. There's been some incredible ones that have come out in recent years but damn, 10+ years ago we were getting hit with games left and right that forced a fundamental shift in the industry. That's why, nostalgia aside, we still look back and point to them as examples of greatness.
For sure. We lived through the golden age of gaming I feel and it could just me being old and shouting at clouds but I don't feel like modern games suit me well. There aren't many new games I enjoy like I did back in the late 90's to about the early 2010's.
Quote from blackdog21 hours ago, blackdog said:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.See, this is where the specialists work. You and 3 mates. You know who your friends are and where they are since you're most likely on Discord with them. Everyone else is an enemy. It doesn't really matter that everyone else is playing the same characters like in other BR and Tarkov-like games.
Other modes in BF2042 really could do with having classes back and everyone plays a nameless soldier unique to their faction. But I guess that won't bring in the dollars from skin sales. ¯\_(ツ)_/¯
Man, I really am an old man shouting at clouds

-
Quote from Beck
3 hours ago, Beck said: See, this is where the specialists work. You and 3 mates. You know who your friends are and where they are since you're most likely on Discord with them. Everyone else is an enemy. It doesn't really matter that everyone else is playing the same characters like in other BR and Tarkov-like games
Couldn't it pull some players out of the experience if you're consistently getting killed by a character, although different player, with the exact same look, repeatedly? I assume the reason they did it like this is for marketing reasons (?). Either way, wouldn't it be more fitting to give the players more options of customizing themselves, so to strengthen the theme that they're individuals serving as fodder in a large-scale battle? Just seems like a missed opportunity for me and I'm struggling to see the benefits of having them be distinct characters.
I realize that for hardcore players this is barely relevant, but in order to create these players they would have to get them interested to begin with. Just seems a bit jarring that's all
-
Some details on Hazard Zone
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
Reminds me of one lan playing Day of Defeat where I was pushing the last long street of dod_carentan… I started an engagement with a friend near one of those MG sandbags spots and we both run out of bullets, so we ended up literally running in circles around it, he was frantically trying to reload his Kar, I remembered about the melee attack and wacked him with the butt of my Garand.
Good old times?
-
Quote from syver
On 10/15/2021 at 7:04 PM, syver said: Couldn't it pull some players out of the experience if you're consistently getting killed by a character, although different player, with the exact same look, repeatedly? I assume the reason they did it like this is for marketing reasons (?). Either way, wouldn't it be more fitting to give the players more options of customizing themselves, so to strengthen the theme that they're individuals serving as fodder in a large-scale battle? Just seems like a missed opportunity for me and I'm struggling to see the benefits of having them be distinct characters.
I realize that for hardcore players this is barely relevant, but in order to create these players they would have to get them interested to begin with. Just seems a bit jarring that's all
I was only talking about the Hazard Zone game mode. I still think have the same specialists on both teams in any other mode is rediculous. Apparently, there is going to be a lot of customisation, and some people are saying this will help players differentiate people, but unless EA/DICE force different teams to have different colours/skins it's not going to help at all. You could still have the same characters looking the same on both teams. A colour change in itself isn't ideal either as the silhouettes of those characters will be the same on both teams too.
I just meant this same situation never bothered me on other games where you have small teams sharing the same characters. BR games PUBG, Apex, COD and other shooters like Tarkov.
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!