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[CS:GO] Enhanced CS:GO FGD

  • ZooL
  • March 17, 2021 at 6:25 PM
  • ZooL
    • March 17, 2021 at 6:25 PM
    • #1

    Enhanced CS:GO FGD

    I've made a bunch of enhancements, fixes and additions to the CS:GO FGD (The config file Hammer reads to know what entities do)

    [Blocked Image: https://camo.githubusercontent.com/97ffcb8d4a2003…e6f776e2e706e67]

    Link to the GitHub page

    This is a small project I'm working on when I notice something wrong, missing or misleading while mapping, hopefully it should make your life easier.

    It's more targeted at people making fun maps or gamemodes as it mostly fixes obscure entities that wouldn't used in a competitive environment.


    Enjoy!

  • ZooL
    • March 20, 2021 at 1:34 PM
    • #2
    Quote from ThunderKeil

    On 3/18/2021 at 9:50 AM, ThunderKeil said: Very nice, but could you include some more information about the changes?

    It'd make the readme quite long at some point.. I'm not really willing to document every fix.. it's mostly missing properties, outputs, inputs or keys that shouldn't be there that break the entity since hammer forces them. Additions are simply ports from HL2 / Portal2 that are already supported by the game but not in the FGD.

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