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[CS:GO] aim_temple

  • Marak
  • February 16, 2021 at 5:38 PM
  • Marak
    • February 16, 2021 at 5:38 PM
    • #1

    Hi aim_temple is my first finished project csgo map. I been mapping since last year and i tried to do two defusal maps but i realize it was harder than i thought. So i decided make an a small arena 1v1. I was working in this map since last week and i want to post it here to see what can i improve.

    The map is inspired in de_aztec and mayan ruins.

    Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2396733304

    Here are some picks:

    Spoiler

  • Kokopelli
    • February 17, 2021 at 8:41 AM
    • #2

    Nice! Congrats on finishing your first project. I checked it out and it looks nice—has a very pleasant mood. Gameplay looks perfectly fine too. I honestly wouldn't change much at all. Like some of the textures are low res / stretched out but it's disguised fairly well and pretty unnoticeable while playing. The stone walls could use some broken bits around the edges to give it a more natural look, but I don't know if you even want that for an aim map. I kinda like the 1.6 crispness of the angles :D.

  • Marak
    • February 17, 2021 at 4:39 PM
    • #3
    Quote from Kokopelli

    7 hours ago, Kokopelli said: Nice! Congrats on finishing your first project. I checked it out and it looks nice—has a very pleasant mood. Gameplay looks perfectly fine too. I honestly wouldn't change much at all. Like some of the textures are low res / stretched out but it's disguised fairly well and pretty unnoticeable while playing. The stone walls could use some broken bits around the edges to give it a more natural look, but I don't know if you even want that for an aim map. I kinda like the 1.6 crispness of the angles :D.

    Thanks mate, i think i will improve some textures of stone walls and then i jump to another project.

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