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Resident Evil Village

  • -HP-
  • January 22, 2021 at 2:30 AM
  • blackdog
    • May 19, 2021 at 9:53 PM
    • #41
    Quote from dux

    4 hours ago, dux said: If you are given weapons that can kill what's trying to kill you then the game ceases to be genuinely scary.

    Mmh what about having a weapon that can do that, but can break/wear out, or simply you have very scarce ammo, so you can kill someone in front but you might not be able to kill the next, and they could be more dangerous. Might be that the enemies are hard to hit and they counter you very hard if you miss. Or using a weapon means that more dangerous enemies will come round…

    I dunno, I think we’d need to agree first what it means to be scared (in a videogame environment), in the sense we’ll never be so immersed that we’ll be genuinely scared like when your life is actually at stake.

    In the general sense (from the dictionary) that fear is a sense of (deep) anxiety… I think there are many games that already achieve that.

    and I think we forget that big part of the emotional response we get for stuff like this really has nothing to do with the (game) design, rather intangibles like art (lighting, characters) and most importantly (IMO) the sound effects. There are two-three games that I remember give me an actual chill along my spine: FEAR (the last escape scene), I think Alan Wake at some point, and… Untold Stories, which is a text adventure(!). The latter was really a perfectly timed combination of suspence and triggering sounds at the right time.

  • Buddy
    • May 21, 2021 at 10:11 AM
    • #42

    The biggest scare of RE8 is it's FOV

  • dux
    • May 21, 2021 at 12:31 PM
    • #43
    Quote from blackdog

    On 5/19/2021 at 9:53 PM, blackdog said: Mmh what about having a weapon that can do that, but can break/wear out, or simply you have very scarce ammo, so you can kill someone in front but you might not be able to kill the next, and they could be more dangerous. Might be that the enemies are hard to hit and they counter you very hard if you miss. Or using a weapon means that more dangerous enemies will come round…

    System Shock 2 did that, and while I loved it because SS2 can never do any wrong in my eyes, the actual concept can be annoying and come across as an artificial way to create tension for the player.

  • FMPONE
    • May 23, 2021 at 10:37 PM
    • #44
    Quote from dux

    On 5/19/2021 at 11:53 AM, dux said: From what I have read it is call of duty evil 8.

    You weren't kidding!

    Spoiler

    I never played RE7 so when I started shooting my gun a lot in the beginning I got kinda pissed and thought "this is whack". But then they slowed the pace down to virtually nothing, which worked super well to keep me engaged. Overall it's clear this is going to be a well designed game even if it's really "loud" at moments.

    The constant vistas of the Castle are so captivating, I'm fully on board for that shit!

  • FMPONE
    • May 26, 2021 at 12:09 AM
    • #45

    Spoiler This game is so talky and not scary at all. And they cranked the silliness to 11. What a downgrade from the RE2 remake

  • -HP-
    • May 26, 2021 at 5:16 AM
    • #46
    Quote from dux

    On 5/19/2021 at 9:10 AM, dux said: If you are given weapons that can kill what's trying to kill you then the game ceases to be genuinely scary.

    You might be onto something here, the scariest parts of the game thus far, is exactly where they take all your inventory away temporarily.

  • FMPONE
    • May 31, 2021 at 11:35 PM
    • #47

    Refunded. Really one of those worst games I've played in years. Lumpy, uneven, terrible gameplay, worse puzzles, dumbass, goofy characters and a true "nothing" plot. Just so little to recommend it by except for the environment art, which is only occasionally inspired and often just bland.

    My expectations were super high for this after the RE2 remake, which was absolutely fantastic.

  • ElectroSheep
    • June 1, 2021 at 4:37 AM
    • #48

    Loved it. Nice combo of Re7 and Re4. I wish it was a bit longer.

  • Buddy
    • June 1, 2021 at 9:57 AM
    • #49
    Quote from FMPONE

    10 hours ago, FMPONE said: Refunded. Really one of those worst games I've played in years. Lumpy, uneven, terrible gameplay, worse puzzles, dumbass, goofy characters and a true "nothing" plot. Just so little to recommend it by except for the environment art, which is only occasionally inspired and often just bland.

    My expectations were super high for this after the RE2 remake, which was absolutely fantastic.

    Same for me, I gave up pretty much right after that long ass 'epic subversion of expectation' intro sequence. I booted it up the second time, looked at the map and just couldn't be arsed to continue (also partially because the game is viewed through a toilet roll it seems). What's with the terrible writing and story set ups lately? How are you supposed to care about what is going on/is going to happen next. ?

  • FMPONE
    • June 1, 2021 at 1:45 PM
    • #50
    Quote from Buddy

    3 hours ago, Buddy said: What's with the terrible writing and story set ups lately? How are you supposed to care about what is going on/is going to happen next. ?

    You mean you didn't like the five minute conversation on top of a burning wooden building? I thought that was clever and thoughtful writing. I was also really invested in finding "ROSSEEEEEE"

  • Buddy
    • June 1, 2021 at 2:59 PM
    • #51
    Quote from FMPONE

    1 hour ago, FMPONE said: You mean you didn't like the five minute conversation on top of a burning wooden building? I thought that was clever and thoughtful writing. I was also really invested in finding "ROSSEEEEEE"

    Did you notice how there was no road from or to wherever they were headed in that crashed vehicle? Just the tiny path for the player to take :D

  • dux
    • June 1, 2021 at 3:41 PM
    • #52

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  • -HP-
    • June 8, 2021 at 6:39 AM
    • #53

    Alright, finally finished this... (took me around 11 hours)

    Almost everything that makes a RE game great to me is barely present here, apart from the final level of the game which was pretty good.

    The bad: Barely no survival horror elements, no decent music, you never need to do any inventory management as herbs and other stuff don't really go on your inventory (??), every time I was out of ammo I'd just go to crafting menu and make more, making the exploration almost needless. The story is full of holes, the dialog is really bad even for RE standards, Ethan is the most unlikable game protagonist I've ever seen, there's barely any puzzles and the ones that there are are really easy, there's no exploration at all and the game is actually really linear with some sporadic backtracking, all the cutscenes in the first couple hours are really annoying and not needed at all.

    The good: I did like the lighting, the setting is really interesting, the environmental art and texture work is gorgeous, the combat is fun, the lycan are awesome to fight, the initial pre-rendered cutscene is very david lynch-like, and I loved how it actually makes an allegory to the overall game's plot, I wish the game actually connected it better than it did.

    There's elements of a good game in here at times, but don't come in expecting a good survival horror game. It's a bit disappoint specially with how good 7 was, but after RE3 remake we should maybe have expected this? lol

    5 green herbs / 10


    Spoiler The baby level was dope! Probably the most memorable part.

    my favorite level was the factory, I wish the rest of the game was more like it.

  • blackdog
    • June 9, 2021 at 3:55 PM
    • #54
    Quote from ┌HP┘

    On 6/8/2021 at 6:39 AM, ┌HP┘ said: Ethan is the most unlikable game protagonist I've ever seen

    Worse than alone in the dark (remake)? ?

    I’ve put a sad face on the post but should actually be happy I can erase this from memory and not worry about adding to my bucket list

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