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Peles Castle (CS:GO)

  • razorblade421
  • December 18, 2020 at 7:00 PM
  • razorblade421
    • December 18, 2020 at 7:00 PM
    • #1

    Hello everyone! I wanted to share my latest work here!

    I wanted to journey to Romania for this map, but I have never been so I decided to make a map based on the Peles Castle in Romania.

    The design, beauty, and epic scale of the map challenged me to really try for the moon here. I want to make a map that is really fun to play and offers something nice to look at.

    I hope that I can play this with my friends in the future! But in the meantime this map is being worked on, hopefully going to get a render of it before the year is out!

    -razorblade421

    Feel free to check out some of my other fun maps I made for CS:GO! https://steamcommunity.com/id/razorblade421/myworkshopfiles/

    Don't hesitate to reach out for any inquiries.


    I used a lot of assets and textures from HL:EP2 and L4D2.

    Shout out to TopHattWaffle for his texture packs available on his website!

    https://www.tophattwaffle.com/

  • Paws
    • January 2, 2021 at 4:16 PM
    • #2

    This is looking really cool. I went there with my fiancé a year ago, just showed her the hammer screenshot and she instantly knew where it was.

  • Soldat Du Christ
    • January 12, 2021 at 9:07 PM
    • #3

    Wow very cool art

  • razorblade421
    • January 16, 2021 at 4:40 AM
    • #4

    @Paws@Soldat Du Christ Thank you, I hope to make something that I can be proud of, and is also fun to play!

    I'll try and keep updating this as I go along, so far I've been finishing up texturing everything, and making some more assets for the map.


    Thanks! razorblade421

  • csWaldo
    • January 16, 2021 at 12:45 PM
    • #5

    That harp model would benefit a lot from a better UV unwrap and maybe some better defined shading. The geometry looks good but those aspects look very rushed and poorly done.

  • razorblade421
    • January 17, 2021 at 7:49 AM
    • #6

    @csWaldo Thanks, I'll need to go and revisit that asset for sure, it was done a long time ago before I knew what it was for. Just did an auto unwrap for proof of concept.

    I appreciate the feedback! - razorblade421

  • Vilham
    • January 18, 2021 at 12:56 PM
    • #7

    COD 1 Chateau vibes are strong, was one of my favorite TDM maps.

  • razorblade421
    • January 27, 2021 at 4:35 PM
    • #8

    Hey folks, just posted a preview build of the map on the workshop! feel free to check it out!

    https://steamcommunity.com/sharedfiles/fi…/?id=2375206707


    cheers! -razorblade421

    next update is more fine tuning, i'll need to playtest first. the radar, and more assets being placed in the map as well.

  • func_illusionary
    • January 28, 2021 at 1:04 PM
    • #9

    Nice job, it really looks like the one in Romania

  • JackT
    • January 29, 2021 at 6:20 AM
    • #10
    Quote from razorblade421

    On 1/16/2021 at 3:40 PM, razorblade421 said: @Paws@Soldat Du Christ Thank you, I hope to make something that I can be proud of, and is also fun to play!

    I'll try and keep updating this as I go along, so far I've been finishing up texturing everything, and making some more assets for the map.


    Thanks! razorblade421

    Display More

    Whats your workflow for making models in Maya. Been trying to get one sorted for myself but can't see to get the scaling right

  • razorblade421
    • January 29, 2021 at 7:30 PM
    • #11
    Quote from JackT

    13 hours ago, JackT said: Whats your workflow for making models in Maya. Been trying to get one sorted for myself but can't see to get the scaling right

    I'll get a scene with whatever I want modeled, and save as a VMF like youre making an instance in hammer. Then import that vmf through wallworm model tools in 3dsmax, then export the objects as an fbx and bring that into Maya. Then export the fbx from maya back into 3dsmax to compile as a model to bring into source.

    Also helps to get a scale of something you want in hammer to the units there, I made those modular ceiling pieces to scale from hammer brushes, (16x16, 64x64, 128x128)


    Hammer Vmf -> 3dsMax Wall Worm Import -> Export as FBX to Maya -> Export as FBX to 3dsMax -> Import FBX and export QC model to Source

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