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HELP I'M GONNA PUKE

  • Backslider
  • June 21, 2005 at 1:22 PM
  • kleinluka
    • June 22, 2005 at 10:59 PM
    • #21

    I hate those. Makes me glad I'm not gonna get my TV hooked up in my new appartment.

  • Marcos
    • June 22, 2005 at 11:02 PM
    • #22
    Quote from 3D_Mike

    If I had the time Id make something decent, but Im sorry I have to make stupendous amounts of money and bore you all to death by making SMS commercials

    You better not be the man behind the Jamba commercials on MTV

  • RA7
    • June 23, 2005 at 1:00 AM
    • #23
    Quote from Marcos

    You better not be the man behind the Jamba commercials on MTV

    Well eehrrr

  • Bic-B@ll
    • June 23, 2005 at 2:48 AM
    • #24
    Quote from 3D_Mike

    If I had the time Id make something decent, but Im sorry I have to make stupendous amounts of money and bore you all to death by making SMS commercials

    well then have your son do it!

  • insta
    • June 23, 2005 at 3:58 AM
    • #25
    Quote from Marcos

    You better not be the man behind the Jamba commercials on MTV

    Oh god I was just about to ask the same question. Tell me it ain't so, 3dmike!

  • FrieChamp
    • June 23, 2005 at 8:21 AM
    • #26

    3D_Mike is the creator of tweety the chicken and the crazy frog, now it all makes sense...

  • 3D_Mike
    • June 23, 2005 at 1:40 PM
    • #27

    Not the jamba-stuff, no. Its kind of hard to explain, most of my commercials have phones in m. One phone transforming with speakers on the side, a purple one with a turntable (oldy), lots of silly ones where a phone drops on the floor and the floor changes into these wallpapers

    Theres a Jamba diss we made a while ago but it was cancelled :/ Itll be alterered now, an Elephant dropping on a mouse instead of an elephant dropping on 3 of the Jamba characters. We still plan to release it on the Net, just to piss Jamba off. Its fun, I dont complain ;P

    The Jamba commercials (The frog and Tweety) are actually very well made and animated by this guy:

    http://www.turboforce3d.com/annoying/

  • Zyn
    • June 23, 2005 at 3:53 PM
    • #28

    Jamba needs to die, I saw the commercial for the first time ever yesterday on MTV ("Pimp My Ride" was on) and I barely watch TV ... for a first time; it was a pain in the arse.

  • DaanO
    • June 23, 2005 at 8:22 PM
    • #29

    It's technically well done, very well done. I agree. But besides that it's extremely annoying, a gift of the devl

  • RA7
    • June 24, 2005 at 12:49 AM
    • #30
    Quote from Zyndrome

    Jamba needs to die, I saw the commercial for the first time ever yesterday on MTV ("Pimp My Ride" was on) and I barely watch TV ... for a first time; it was a pain in the arse.

    If i watch the DUTCH MTV=TMF i hear that song every 15 mins.... AAAARRRGGHHH!!!!

  • DanielAragon
    • June 24, 2005 at 4:40 AM
    • #31

    i forgot what this thread was about...

  • Bic-B@ll
    • June 24, 2005 at 6:01 AM
    • #32

    holy fuck, burn in hell jamba

  • RA7
    • June 25, 2005 at 4:10 PM
    • #33
    Quote from DanielAragon

    i forgot what this thread was about...

    OOPS Air pops to mind...:-)

  • Bluestrike
    • June 26, 2005 at 9:49 AM
    • #34

    Wel a HL1 remake whats done by someone who's probebly mapping for the 1st time will look just like the HL1 map or in most cases worst.

    Alot of the ported maps are straight ports often with the orriginal textures as well.

    But the sad problem is that most good looking maps don't play that good.

    To take my own maps as example, I think they are to large to be fun on custom map servers. I think a custom map has most chance of playing when the enemy's can get/find eatchother fast in the game so the players don't get to bored even with low numbers playing.

    Now I'm working on a port of assault myself now, basicly out of grief of the crappiness of the current ports, if players like it so mutch they might as well have a decent looking map to play on

    When I saw the Valve port and see they used the same hangaar type as they did in de_port and cs_compound I desided to give it a go.

    I used a more free approach with a european industry terrain setting like you would find it here in Belgium, the map still plays and feels like assault but doesn't look exacly the same.

    Oh and I'm not saying I could do it better then Valve, I just took a different direction into something I wanted to play, and press my personal mark on what you could start to call the assault saga

    I'll probebly post the map in the finished work gallery so you guys can bash on it :P

  • silver
    • June 26, 2005 at 12:27 PM
    • #35

    its a disgrace to 3dMike

  • ReNo
    • June 26, 2005 at 12:54 PM
    • #36

    I don't think I'll ever understand people's fascination with remaking Assault - why do something thats been done dozens of times before? At least you are trying to take it in a different direction so thats a good thing, but even the "I'm fed up with the crappy remakes so I'll make a good one" excuse/justfication is getting old now.

  • Zacker
    • June 26, 2005 at 5:17 PM
    • #37

    OT

    I think it has something to do with that the original cs_assault played like shit, but when the remakes opened up for some more routes, then it became a very fun and interesting map. Especially cs_winter_assault and cs_assault_upc did it very well.

  • csharp
    • June 26, 2005 at 10:22 PM
    • #38

    The old version was better than that :DD Brushwork sucks'n'hard

  • Minos
    • July 12, 2005 at 11:53 PM
    • #39

    Why should he be pissed off ? People remake official maps all the time, theres nothing wrong with that...

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