Quote from blackdog5 hours ago, blackdog said:
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I feel like 3kliksphilip is dead wrong when he says there is no way to plan out a DZ map and that the best way is to build it out and hope for the best.
Blacksite, for example, is brilliantly built and I'll be damned if it that map wasn't thoughtfully planned out. I have 500+ wins in dangerzone and I've spent quite a bit of time analyzing the map and there is a lot to appreciate in regard to gameplay design choices. There are so many angles and cover placements with clear intention, and all designed while making the areas unique and with little repetition. The terrain elevations all make perfect sense in terms of how they limit visibility from one area to another and the whole map just flows beautiful both visually and from a gameplay perspective —it's just hard to believe it was all a shot in the dark. I'm sure many things were fine tuned, but I think they must have planned out the map in broad strokes pretty thoughtfully.
Even in DZ, I think you still want to design with the mindset of having a fair degree of predictability. Players are generally going to have more choices by virtue of the fact that it's a more open map, but I think the designer should still show restraint and make choices with clear intention to avoid complete chaos. This is my biggest criticism of Jungle—it doesn't feel like it was planned for Dangerzone gameplay at all, but rather aimed to capture an environment first and foremost. This was most evident with all the porous buildings, open yet inaccessible windows, sparse cover placement and repetitive locations.
I haven't had a chance to play around Frostbite yet, but I'm eager to check it out and provide some feedback. I dig the Ski resort theme. Congrats on the release!