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Source 2 Hammer - Feature Request

  • FMPONE
  • May 17, 2020 at 9:16 PM
  • -HP-
    • May 27, 2020 at 11:17 PM
    • #21
    Quote from FMPONE

    22 hours ago, FMPONE said: I would like a "convert to vertex" (+convert to edges, convert to faces, etc) feature when you have brushes selected ~!

    Shift+1 converts to verts Shift+2 converts to edges Shift+3 converts to faces

    Quote from Mitch Mitchell

    On 5/24/2020 at 2:19 AM, Mitch Mitchell said: Does it have a one-click 'align all vertexes to grid' option/command? (haven't used it yet, just wondering)

    I spent a while looking for this too, couldn't find it. Workaround is to lower grid to 1 or 2, then scale the verts into a row, bump the grid back up and snap to grid.

  • FMPONE
    • May 27, 2020 at 11:37 PM
    • #22
    Quote from [HP]

    19 minutes ago, [HP] said: I spent a while looking for this too, couldn't find it. Workaround is to lower grid to 1 or 2, then scale the verts into a row, bump the grid back up and snap to grid.

    I don’t really recommend doing this if you ever work on a lower grid size because you’ll have to realign verts that get slightly off grid. An align feature would be nice.

    Thanks for mentioning the hot key for converting to X. It would be nice if that was available via right clicking ala Max

  • -HP-
    • May 27, 2020 at 11:41 PM
    • #23
    Quote from FMPONE

    3 minutes ago, FMPONE said: I don’t really recommend doing this if you ever work on a lower grid size because you’ll have to realign verts that get slightly off grid. An align feature would be nice.

    That's why you must remember to bring grid back up, and realign it. I hate having to go down to grid 1 to do anything, it creates bad rabbits, but it's the only workaround I found for the time being. (I also do the same in Maya)

    Yeah, a "align selection to nearest grid point" would be useful.

  • FMPONE
    • May 27, 2020 at 11:53 PM
    • #24

    I also don’t really like how doubleclicking edges selects every edge. Max makes a lot more sense just selecting one edge plane because that allows you to keep edges aligned without manually selecting multiple edges or doing unpredictable edge loop/ring selects

  • snaileny
    • July 28, 2020 at 5:57 PM
    • #25

    Ability to justify and fast texture when overriding props material.

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