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Unreal Engine 5

  • Zarsky
  • May 13, 2020 at 4:15 PM
  • will2k
    • November 4, 2021 at 11:43 AM
    • #81

    https://80.lv/articles/a-dee…ine-s-5-nanite/

    Quote

    Quote Brian Karis has shared an extensive breakdown of UE5's Nanite tool at SIGGRAPH 2021.

    [Blocked Image: https://cdn.80.lv/api/upload/content/77/611a1838b242c.jpg]

  • WD
    • November 9, 2021 at 5:53 PM
    • #82

    Super interesting stuff. Before watching that deep dive video, I knew there was some virtualization black magic stuff happening with Nanite just from watching how it's set up from the Early Access and what features it currently supports.

    But the fact that it's just triangles that are changing in sub-pixel level makes it just as that, and that I truly understood less than half of the words in that video. Virtualized black magic stuff.

    Can you even say black magic anymore? I haven't hung around in them Twitters for years.

  • Zarsky
    • November 11, 2021 at 7:24 AM
    • #83

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  • Zarsky
    • December 10, 2021 at 8:52 AM
    • #84

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    This is pretty much the most awesome Tech demo one could think of. ?

  • Bunglo
    • December 10, 2021 at 2:42 PM
    • #85

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  • will2k
    • December 10, 2021 at 7:59 PM
    • #86

    The more I learn about Nanite and Lumen...

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  • blackdog
    • December 10, 2021 at 9:11 PM
    • #87
    Quote from Zarsky

    12 hours ago, Zarsky said:

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    This is pretty much the most awesome Tech demo one could think of. ?

    If you’re old enough, this will remind you of those demos/games bundled with the 3D accelerators. Lots of graphics, minimum interactivity. Almost 30 years and things have not changed.

  • Zarsky
    • December 12, 2021 at 7:34 PM
    • #88
    Quote from blackdog

    On 12/10/2021 at 11:11 PM, blackdog said: If you’re old enough, this will remind you of those demos/games bundled with the 3D accelerators. Lots of graphics, minimum interactivity. Almost 30 years and things have not changed.

    This demo has surprisingly much of interactivity considering it’s done by a 50-70 people team in a year. They have a new AI system that allows simulating thousands of NPCs and each car crash is unique thanks to their new choas physics system.

    DF goes into detail about whats up:

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  • will2k
    • December 29, 2021 at 9:32 PM
    • #89

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  • Bunglo
    • December 30, 2021 at 5:17 AM
    • #90

    I could have sworn they had the matrix tech demo available for download off of Epic Games Launcher like a week or two ago? I can't find it now, am I going insane?

  • Pampers
    • December 30, 2021 at 5:56 AM
    • #91

    consoles only

  • -HP-
    • December 30, 2021 at 7:20 AM
    • #92

    Anyone know why that is? Feels kinda arbitrary

  • Buddy
    • December 30, 2021 at 10:30 AM
    • #93
    Quote from -HP-

    3 hours ago, -HP- said: Anyone know why that is? Feels kinda arbitrary

    They want to release it with the UE5 1.0

  • AlexM
    • December 30, 2021 at 5:06 PM
    • #94
    Quote from -HP-

    9 hours ago, -HP- said: Anyone know why that is? Feels kinda arbitrary

    Some UE features are built around the console gen 9 minspec (nanite) so they probably wanted to show they could actually hit the minspec and put all their effort there.

  • FMPONE
    • December 30, 2021 at 6:23 PM
    • #95

    I'm more interested in that Matrix demo than the shitty movie, that's for sure

  • blackdog
    • December 31, 2021 at 4:04 PM
    • #96

    Artstation training is now free. Earlier this year Epic acquired this platform as well.

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  • will2k
    • January 12, 2022 at 11:12 AM
    • #97

    With UE5, the boundaries between real and CG are becoming pretty slim

    [Blocked Image: https://pbs.twimg.com/media/FIvnjDzXMAM1AM8?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrEXMAQ18e6?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrAX0AAl0Te?format=jpg&name=4096x4096]

  • FMPONE
    • January 12, 2022 at 1:40 PM
    • #98
    Quote from will2k

    2 hours ago, will2k said: With UE5, the boundaries between real and CG are becoming pretty slim

    [Blocked Image: https://pbs.twimg.com/media/FIvnjDzXMAM1AM8?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrEXMAQ18e6?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrAX0AAl0Te?format=jpg&name=4096x4096]

    I feel like we are one Unreal Engine away from photorealism, based on these screenshots. They’re close but you can still tell it’s computer generated

  • Beck
    • January 12, 2022 at 3:55 PM
    • #99

    Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!"

  • will2k
    • January 12, 2022 at 5:21 PM
    • #100
    Quote from FMPONE

    3 hours ago, FMPONE said: I feel like we are one Unreal Engine away from photorealism, based on these screenshots. They’re close but you can still tell it’s computer generated

    Unreal Engine 5.5 patch notes:

    -added photorealism, based on feedback and request from fmpone

    But joking aside, I fully agree and that's why I wrote the boundaries are getting slim but not gone completely; a trained eye can still see it's computer generated but it's becoming more difficult to discern with each engine update


    Quote from Beck

    1 hour ago, Beck said: Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!"

    I remembered your post last time about pre-2010 gaming era nostalgia and I'm noticing this awful trend now for most games, where the graphics nowadays are getting photorealistic but the games themselves are getting dumber and too mainstream/simplistic.

    Couple of days ago I watched a video comparing Far Cry 2 from 2007 to Far Cry 5 from 2018, and my goodness, FC2 blows FC5 straight out of the water. FC5 is a bit prettier in the graphics department but that's about it; FC2 is leaps and bound ahead in all other fields. You can easily feel the cringe seeing the parts where FC5 treats the player like an idiot who needs constant handholding and dumbing things down.

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