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de_echo [WIP]

  • The_Virus
  • May 11, 2020 at 4:42 AM
  • The_Virus
    • May 11, 2020 at 4:42 AM
    • #1

    This map is still under development.

    The theme of the map will be a sci-fi factory. The map is not yet ready for testing, because the ground plan of the map is not finished yet.

    As soon as it is rdy for testing I will offer it for download here and in the Steam Workshop.

    The T Spawn

    [Blocked Image: https://s12.directupload.net/images/200511/zxuiy9y7.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/2olvs3lo.jpg]

    The CT-Spawn

    [Blocked Image: https://s12.directupload.net/images/200511/ybrs3a6b.jpg]

    B-Bomb Spot

    [Blocked Image: https://s12.directupload.net/images/200511/8fmgawew.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/lxsgrrqu.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/el59jenn.jpg]

    Connector

    [Blocked Image: https://s12.directupload.net/images/200511/97yaj2rp.jpg]

    Mid

    [Blocked Image: https://s12.directupload.net/images/200511/3wf8qysd.jpg]

    A-Bomb Spot

    [Blocked Image: https://s12.directupload.net/images/200511/nwtv6gau.jpg]

    Updates will follow ;) I also welcome ideas.

  • The_Virus
    • June 28, 2022 at 2:16 AM
    • #2

    [Blocked Image: https://images.gamebanana.com/img/ss/wips/5f3c0e9d5ee50.jpg]

  • Donskioni
    • June 28, 2022 at 4:44 PM
    • #3

    nice! got a radar going :) Looks like you have some clean work going.... In some of the earlier shots it looks like your stairs might be a little steep/ tall. you should post a steam link if its ready! nice work!

  • twilightofadead
    • June 29, 2022 at 4:41 AM
    • #4

    Looks amazing!

  • blackdog
    • July 4, 2022 at 2:55 PM
    • #5

    Good work getting to this point.

    My critique at this point is that the ceilings look low and seems it would be a problem to lob nades around. Some rooms are also very big, accentuating this feeling + not looking very realistic because there’s too much ceiling without supporting structure (beams, columns, etc – these can double as cover as well)

    This results in a bit monotonous look, I wonder if you could find a way to break up the building and have some outside/open air areas - links between wings of the building so to speak. It would be great

  • The_Virus
    • September 25, 2023 at 8:04 PM
    • #6
    Quote from Donskioni

    On 6/28/2022 at 5:44 PM, Donskioni said: Hübsch! Ich habe ein Radar in Betrieb genommen. :) :) Sieht so aus, als hätten Sie saubere Arbeit im Gange ... In einigen der früheren Aufnahmen sieht es so aus, als ob Ihre Treppe etwas steil/hoch sein könnte. Sie sollten einen Steam-Link posten, wenn es fertig ist! gute Arbeit!

    Treppen werden überarbeitet


    Quote from blackdog

    On 7/4/2022 at 3:55 PM, blackdog said: Gute Arbeit bis zu diesem Punkt.

    Mein Kritikpunkt an dieser Stelle ist, dass die Decken niedrig aussehen und es ein Problem zu sein scheint, Naden herumzuwerfen. Einige Räume sind auch sehr groß, was dieses Gefühl verstärkt und nicht sehr realistisch aussieht, weil zu viel Decke ohne tragende Struktur vorhanden ist (Balken, Säulen usw. – diese können auch als Abdeckung dienen).

    Dadurch wirkt es etwas eintönig. Ich frage mich, ob Sie einen Weg finden könnten, das Gebäude aufzuteilen und einige Außen-/Freiluftbereiche zu schaffen – sozusagen Verbindungen zwischen den Flügeln des Gebäudes. Es wäre toll

    Ceilings are being reworked. The structures are also reworked again. Bomb site B and the CT spawn will be converted to an outdoor area.


    The map layout will be completely rebuilt and adapted for CS:GO 2. Sorry that I had not answered you ;D Have had a lot to do.

    If you have ideas or wishes write them with pleasure ;)

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