So in late 2018, I started working on a map, and currently, it is on the Workshop as Chlorine v1.0. However, it is really bad for a multitude of reasons. I have since created compile V1.2 and build V1.2.1, and I'm working on improving balance between taking vs holding sites. V1.2 mostly focuses on Bombsite A and the most direct T approach to it through Warehouse, and V1.3 is going to be improving on Bombsite B and the most direct CT approach to it through Mid. A second version is in the works that I started on from scratch, and with which I'll be focusing on gameplay a whole lot more from the getgo.
Those, however, are only the rough sketches. I would like as much feedback or suggestions as possible, both regarding the gameplay (which is a bit T-sided due to long rotation times, but also has trouble with there being too many entrypoints to the bombsites), visuals (which is quite barren at the moment, and very claustrophobic at points), and the theme (that of an old Soviet bloc spa complex that is being deconstructed).
Here is a video of V1.2: