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  4. [CS:GO] Exotic Places Mapping Contest

Mocha

  • Bevster
  • February 2, 2020 at 12:16 AM
  • Bevster
    • February 2, 2020 at 12:16 AM
    • #1

    Art by me, original layout by @tr0nic. The map is inspired by South American colonial era architecture and regional coffee production. Workshop link.

    Spoiler

    [Blocked Image: https://i.imgur.com/GZx7rTW.jpg]

    [Blocked Image: https://i.imgur.com/rUvr9HH.jpg]

    [Blocked Image: https://i.imgur.com/gD0OO1C.jpg]

    [Blocked Image: https://i.imgur.com/DtZtVgm.jpg]

    [Blocked Image: https://i.imgur.com/BaDIa5W.jpg]

    [Blocked Image: https://i.imgur.com/hnDuFve.jpg]

    [Blocked Image: https://i.imgur.com/SKHwz8I.jpg]

    [Blocked Image: https://i.imgur.com/LlvqTiy.jpg]

    [Blocked Image: https://i.imgur.com/dr4AwZ1.jpg]

    [Blocked Image: https://i.imgur.com/HoEg3ca.jpg]

    [Blocked Image: https://i.imgur.com/WRyGPCU.jpg]

  • Andre Valera
    • February 2, 2020 at 2:51 AM
    • #2

    Congrats @tr0nic , I remember playtesting all the original layouts. Love seeing this map constantly evolve. @Bevster nice job on the art pass.

  • Wintrius
    • February 2, 2020 at 3:44 AM
    • #3

    The colors and lighting are really well done, very beautiful! ?

    The map is not without its issues, though. Just look at these:

    Also: these stairs are not clipped.

    Anyway, besides these issues, this map is a pretty solid entry. I haven't played the layout yet, but the visuals are expertly done in many areas. Good luck!

  • Wintrius
    • February 2, 2020 at 5:16 AM
    • #4

    Press F to pay respects. ?

  • MadsenFK
    • February 2, 2020 at 10:26 AM
    • #5

    The CT's really did pull up in a one-wheel vehicle damn

  • Radu
    • February 2, 2020 at 11:04 AM
    • #6
    Quote from MadsenFK

    36 minutes ago, MadsenFK said: The CT's really did pull up in a one-wheel vehicle damn

    Better

    [Blocked Image: https://i.imgur.com/regmqaR.jpg]

  • judas
    • February 2, 2020 at 3:27 PM
    • #7

    Wow, i really love this map and see the potential. I tried the different timings on it and felt that it was ok. I just wonder about where ct and t meet outside b-site, are the terrorist able to cross to the truck before ct sees them?

  • Roald
    • February 15, 2020 at 11:56 PM
    • #8

    Hey man I played your map today and layout seems alot better then I first thought looking at the overview. I dont want to draw conclusions yet based on just one match. One thing reaoly silly was when we rushed B as a T we got shot from behind by CTs pushing midle. The timings there seems a litle odd. Also you can kind of check that T mid entrance from T spawn which doesnt feel right. Not sure about A, it seems pretty large with many spots to hide at, but it could also be me being new to the map. Anyhow goodjob so far, keep it up

  • tr0nic
    • March 10, 2020 at 1:37 PM
    • #9

    Additional gameplay changes:

    - We improved the flow in apartments as it is a high traffic area and a crucial point of contention.

    - Added car in T streets to provide additional cover for Ts against aggressive mid CT pushes.

    - Moved truck outside B and clipped it.

    - Clipped Bombsite A truck.

    - Reduced Bomb blast radius.

  • linkinblak
    • June 3, 2020 at 12:54 AM
    • #10

    Hey you can self boost on A https://clips.twitch.tv/TrappedEnchantingJellyfishTwitchRaid

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