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[CS1.6] Dust 2 2020

  • seedee
  • December 18, 2019 at 4:36 AM
  • seedee
    • December 18, 2019 at 4:36 AM
    • #1

    The following is just WIP content. Skip to the map release post here https://migrationtest.mapcore.org/topic/23889-cs…&comment=463281

    I've always wanted to make my own dust2 clone with new textures and details, so I'm making this for the 20th anniversary of the game. I'm also making a seperate version of the map for my friends who run a server, and they want me to add new connectors. I would appreciate feedback to make sure it's balanced properly. Here's what I made so far:

    I added stairs from CT spawn to short A (https://imgur.com/lHcu8pI). This would give CTs easier mid control, which is why I have opened the double doors from outside B tunnels to top middle (https://imgur.com/6nlaWdX). I'm considering adding a connector from T spawn to the new tunnel I've made so Ts can access top mid faster, then close off the other doors leading to outside tunnels.

    You can also get to B site from lower tunnel with these new stairs (https://imgur.com/eCe28XW). CTs will now be able to see into lower tunnel from short. These windows have been opened (https://imgur.com/8l2Ss1T) (https://imgur.com/hXbLbQ5).

    Door from short A (https://imgur.com/cciYw11) leading up to a new window room (https://imgur.com/dN6jS7U) (https://imgur.com/6OulXo2). You can also get to the room from a side door on long A. (https://imgur.com/TRa0NdL) (https://imgur.com/i0ioZtS).

  • Radu
    • December 18, 2019 at 9:43 AM
    • #2

    That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2

  • Interfearance
    • December 27, 2019 at 2:52 AM
    • #3

    Imagine playing

    Quote from Radu

    On 12/18/2019 at 4:43 AM, Radu said: That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2

    I was hoping for something like District. God damn that map had a vibe.

    [Blocked Image: https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1487639966225-1AX7TICB2QDYK9NCJLIJ/ke17ZwdGBToddI8pDm48kA47qaxzGU3oa60Mv3IrElh7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0hGaawTDWlunVGEFKwsEdnE_ZbuhWuTjDl9Hn0Vaidb23CyzgPgNZ_l0zINYXrCLdg/district-8.jpg?format=2500w]

  • fewseb
    • December 27, 2019 at 4:43 AM
    • #4
    Quote from Interfearance

    1 hour ago, Interfearance said: Imagine playing

    I was hoping for something like District. God damn that map had a vibe.

    [Blocked Image: https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1487639966225-1AX7TICB2QDYK9NCJLIJ/ke17ZwdGBToddI8pDm48kA47qaxzGU3oa60Mv3IrElh7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0hGaawTDWlunVGEFKwsEdnE_ZbuhWuTjDl9Hn0Vaidb23CyzgPgNZ_l0zINYXrCLdg/district-8.jpg?format=2500w]

    Is that not just the same theme as the original CSGO dust2, there's only so far you can go with the war torn middle eastern city theme.

  • seedee
    • February 23, 2020 at 3:25 AM
    • #5

    Hello again,

    I've made some more progress on the map. There is a new connector to the doors at the top of middle coming out of T spawn. The second door leading to outside B tunnels has been closed. I've also closed one of the windows on A for balancing purposes. Here's an overview of the map so far. Old routes are marked in red, new routes are marked in cyan:

    AllocBlock is 51/64, so I'd say it's about 80% completed. I want to pack in as much detail as possible before I finish optimizing visiblility. Here are some pics:

    [Blocked Image: https://i.imgur.com/harsixS.gif]

  • leplubodeslapin
    • February 23, 2020 at 2:11 PM
    • #6

    Nice funky layout :D ! And it looks really cool :))

  • Radu
    • February 23, 2020 at 4:11 PM
    • #7

    Yeah, this is fucking dope

  • seedee
    • February 24, 2020 at 6:15 AM
    • #8

    A small change from that hideous white box somewhere behind the cliffs.

  • blackdog
    • February 24, 2020 at 2:14 PM
    • #9

    This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark.

  • seedee
    • February 24, 2020 at 7:58 PM
    • #10
    Quote from blackdog

    5 hours ago, blackdog said: This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark.

    I just love torturing old game engines! Just checked the original dust 2, and I'm surprised by how bright the tunnels actually were. Thanks for bringing this to my attention. As for the poles, they won't cause issues with collison.

  • Mitch Mitchell
    • February 26, 2020 at 3:21 PM
    • #11
    Quote from fewseb

    On 12/27/2019 at 4:43 AM, fewseb said: Is that not just the same theme as the original CSGO dust2, there's only so far you can go with the war torn middle eastern city theme.

    I think you'll find the original basis for the map was Morocco, which although is close to the middle-east, it's north-west African coastal area.

  • fewseb
    • February 26, 2020 at 7:13 PM
    • #12
    Quote from Mitch Mitchell

    3 hours ago, Mitch Mitchell said: I think you'll find the original basis for the map was Morocco, which although is close to the middle-east, it's north-west African coastal area.

    The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco.

  • Mitch Mitchell
    • February 27, 2020 at 9:41 PM
    • #13
    Quote from fewseb

    On 2/26/2020 at 7:13 PM, fewseb said: The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco.

    We might be talking cross-purposes here, but I've re-read your original comments and I think I have confused what you wrote with something else somehow. Apps for the misunderstanding.

    The original map of de_Dust2 going back to the very first iteration is based on Morocco.

  • fewseb
    • February 27, 2020 at 11:50 PM
    • #14
    Quote from Mitch Mitchell

    2 hours ago, Mitch Mitchell said: very first iteration is based on Morocco.

    Not even close, the Original dust was based off screenshots for one of the versions of TF2. Which itself was based of a generic middle eastern theme.

  • Mitch Mitchell
    • March 8, 2020 at 3:11 PM
    • #15
    Quote from fewseb

    On 2/27/2020 at 11:50 PM, fewseb said: Not even close, the Original dust was based off screenshots for one of the versions of TF2. Which itself was based of a generic middle eastern theme.

    I've looked into this at length now, and cannot find anything to support the idea that De_Dust2 is located in the middle-east, but on the other side of Africa.

  • fewseb
    • March 8, 2020 at 5:25 PM
    • #16
    Quote from Mitch Mitchell

    1 hour ago, Mitch Mitchell said: I've looked into this at length now, and cannot find anything to support the idea that De_Dust2 is located in the middle-east, but on the other side of Africa.

    OK where specifically did you find information that the original dust2 by Dave Johnson was set in Morocco. We know the Original CSGO and Source version are set in "generic middle eastern country" because of the poorly translated Arabian text found on both versions. What about the Original dust2 is anyway makes it seem as if its set in Morocco

  • Vaya
    • March 8, 2020 at 10:42 PM
    • #17

    silly convo (does it really matter) but like...[Blocked Image: https://upload.wikimedia.org/wikipedia/commons/0/07/Official_Language_-_Arabic_-_Close_2.png]

  • blackdog
    • March 8, 2020 at 10:58 PM
    • #18
    Quote from fewseb

    On 2/26/2020 at 7:13 PM, fewseb said: The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco.

    Mirage uses SAS CTs, which are UK, not French. (I can remember the GIGN only used in Cache tbh)

    The point to determine the location is not in the Arab language but French: France colonised a big chunk of Africa but mostly the western coast… looking at architecture you can really think only of Morocco, Algeria and Tunisia as reference. A quick search of “Morocco/Algeria/Tunisia fortress” shows the closest architectural similarities are with Morocco really, although they (unfortunately) didn’t capture any distinguishable landmark from that beautiful country and overall is a very loose adaptation.

    According to logic, the IDF shouldn’t have anything to do in ex-French colonies because they are a continent’s away. It made some sense before*, as was clearly set in neighbouring countries, but the current choice of CT team doesn’t make sense, I think Valve kept IDF just for consistency (what players are used to) and not for fidelity.

    *in reality they should have never wasted time on the IDF force, when is the last time you heard of Israeli forces support any NATO operation? Considering the number of maps set in Italy they could have rather created models for that.

  • fewseb
    • March 8, 2020 at 11:27 PM
    • #19
    Quote from blackdog

    26 minutes ago, blackdog said: Mirage uses SAS CTs, which are UK, not French. (I can remember the GIGN only used in Cache tbh)

    The point to determine the location is not in the Arab language but French: France colonised a big chunk of Africa but mostly the western coast… looking at architecture you can really think only of Morocco, Algeria and Tunisia as reference. A quick search of “Morocco/Algeria/Tunisia fortress” shows the closest architectural similarities are with Morocco really, although they (unfortunately) didn’t capture any distinguishable landmark from that beautiful country and overall is a very loose adaptation.

    According to logic, the IDF shouldn’t have anything to do in ex-French colonies because they are a continent’s away. It made some sense before*, as was clearly set in neighbouring countries, but the current choice of CT team doesn’t make sense, I think Valve kept IDF just for consistency (what players are used to) and not for fidelity.

    *in reality they should have never wasted time on the IDF force, when is the last time you heard of Israeli forces support any NATO operation? Considering the number of maps set in Italy they should have created the models for that.

    Alright and yeah I agree. Mirage is obviously set in Morocco, new dust2 is set in Morocco, the only thing im contesting is that the original CSGO version was set in a generic Arabian nation, the other guy thinks that both it and the original 1.6 dust2 were also set in Morocco.

  • Mitch Mitchell
    • March 11, 2020 at 3:36 PM
    • #20
    Quote from fewseb

    On 3/8/2020 at 11:27 PM, fewseb said: Alright and yeah I agree. Mirage is obviously set in Morocco, new dust2 is set in Morocco, the only thing im contesting is that the original CSGO version was set in a generic Arabian nation, the other guy thinks that both it and the original 1.6 dust2 were also set in Morocco.

    This is a Valve response (Jess Cliffe, co-creator of Counter-Strike) to the question as to whether the game/level/map was originally based in Morocco, and that bringing the new revamped version of de_Dust2 was attempting to return to that location as best it could.

    Unless DJ himself wishes to get on a train from Suffolk to my yard and tell me otherwise, I'm going with this as the basis for my answer.

    As always, I humbly stand to be corrected - and again, I do apologize for my earlier misunderstanding.

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